Hmmm, when you say "sinks through the floor" do you mean lands on the floor but part of the model is submerged? Or is it just falling through the floor?
If it is landing but submerged, you'll have to increase the size of the newton box to match that of the model.. You could write some code that can determine the size of the newton box based off the irrlicht bounding box perhaps?
As for the model rotation, its just unlucky
![Smile :)](./images/smilies/icon_smile.gif)
Your choices are either to open the model in a 3D editor and rotate it 180 degrees, or you could store an angle offset along with your newton objects to ensure that they're oriented correctly.
Newton is still on its first release so the SDK currently doesnt have any joints or vehicle code. The new version is due before the end of the month and promises vehicles, joints and some ragdoll-specific stuff
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I'll see about writing up a new tutorial when it comes out.