Autodesk Maxscript exporter & MeshLoader

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AlfonsoVila
Posts: 4
Joined: Tue Oct 24, 2006 2:01 pm
Location: Spain
Contact:

Autodesk Maxscript exporter & MeshLoader

Post by AlfonsoVila »

Hello, guys!

I've developed a first version of a maxscript exporter and an IMeshLoader implementation for a custom format. It's useful because lets me export exactly what I see with one click (single model and children nodes) and extend it in the future for lightmaps and skinned meshes... this will be a major update in my Irrlicht!

Please, post any suggestion, change or anything you should do with this. It would be great if this could be useful for anyone else than me.

Irrlicht screenshot
Image

Max screenshot
Image

(Light and perspective are different)


The code (script in "Scripts\Startup" before start max)
http://www.imagefiasco.com/images/ueB99997.zip

Please note that Maxscript is a bit slow, but DOES NOT hung, so let the script finish.
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

Keep up the work.
Ill try it.Hope it supports max7.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
AlfonsoVila
Posts: 4
Joined: Tue Oct 24, 2006 2:01 pm
Location: Spain
Contact:

Post by AlfonsoVila »

This should work with MAX 5 and up, and GMax, although I've developed it in MAX 8 [hey, man! It's a script!].

The code is easy to understand, CPP and script, but if you want a commented version, I can write it.

Comments? Problems? Upgrades? This works for me. I hope for you.
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