Hi all,
I try to learn Quake3Map tutorial. I compile the file and it is okay. When I run the executable file i get this message:
Irrlicht Engine version 0.6
Microsoft windows XP personal service pack 1 (build 2600)
quake3map.exe has encountered a problem and needs to close.
I test the tutorial helloworld and CustomSceneNode, both working fine. I suspect something related to window xp.
I use dev-c++ on window xp. If anyone can help i appreciated... thanks
tutorial Quake3Map problem
Run through debug get this message
Warning:
An access violation (segmentation fault) raised in your program.
I don't understand what the problem is. If anyone have any idea please let me know. thanks.
An access violation (segmentation fault) raised in your program.
I don't understand what the problem is. If anyone have any idea please let me know. thanks.
Segmentation Fault
Hi there, I have the same problem with DirectX-Mode.
I´m using Dev-Cpp with mingw 3.2.3
I found the lines in the debugger output regarding the problem, maybe it will help the experts amongst us to solve it (esply. Niko )
" ...
signal
program received signal
signal-name
SIGSEGV
signal-name-end
.
signal-string
Segemntation fault
signal-string-end
.
frame-begin 0 0x6a510c41
frame-address
0x61510c41
frame-address-end
in
frame-function-name
irr::gui::CGUIEnvironment(irr::io::IFileSystem*,irr::video::IVideoDriver*,irr::IOSOperator*)
frame-args
()
frame-end
stopped
..."
I get the error in every program i compile at the following code
IVideoDriver* viddriver = device->getVideoDriver();
So I think there´s a bug in the DirectX segment of the VideoDriver, because all non-DX modes work.
In addition, there´s another problem I have:
If I turn off the Code Profiling option in Dev-Cpp I suddendly get serveral linker errors when compiling. Turning it on again fixes it ... what the hell could that be?
Cheers!
I´m using Dev-Cpp with mingw 3.2.3
I found the lines in the debugger output regarding the problem, maybe it will help the experts amongst us to solve it (esply. Niko )
" ...
signal
program received signal
signal-name
SIGSEGV
signal-name-end
.
signal-string
Segemntation fault
signal-string-end
.
frame-begin 0 0x6a510c41
frame-address
0x61510c41
frame-address-end
in
frame-function-name
irr::gui::CGUIEnvironment(irr::io::IFileSystem*,irr::video::IVideoDriver*,irr::IOSOperator*)
frame-args
()
frame-end
stopped
..."
I get the error in every program i compile at the following code
IVideoDriver* viddriver = device->getVideoDriver();
So I think there´s a bug in the DirectX segment of the VideoDriver, because all non-DX modes work.
In addition, there´s another problem I have:
If I turn off the Code Profiling option in Dev-Cpp I suddendly get serveral linker errors when compiling. Turning it on again fixes it ... what the hell could that be?
Cheers!
-
- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
You can not use directX with the Dev C++ dll that comes with irrlicht without recompiling. This issue is a known fact and one I do not know if will be fixed anytime soon as it has existed for a while. It is not too hard to recompile irrlicht to allow this and there are many many many topics on doing so as well as how to get directX working with Dev C++.
Hope this helps. I did not want you searching for a solution in Dev C++ because you will not find it.
Hope this helps. I did not want you searching for a solution in Dev C++ because you will not find it.
Thanks again, thesmileman. Ah, I thought this was related to my old problem, and forgot to check the "FAQ" forum.thesmileman wrote:You can not use directX with the Dev C++ dll that comes with irrlicht without recompiling. This issue is a known fact and one I do not know if will be fixed anytime soon as it has existed for a while. It is not too hard to recompile irrlicht to allow this and there are many many many topics on doing so as well as how to get directX working with Dev C++.
Hope this helps. I did not want you searching for a solution in Dev C++ because you will not find it.