Hello.
I got a very iritating error in Irrlicht.
If the position vector of a node is not in the render-screen, the node isnt drawn. For example a terrain node, which coordinates are 0/0/0.
If the point 0/0/0 is not in the screen, the terrain node isnt shown at all and it flickers.
here is a picture.
Its also happen at other nodes, hope anyone can help me ._.
Node out of sight - not rendered
Re: Node out of sight - not rendered
You could try to set node->setAutomaticCulling to false. I'm not sure if this is the problem, i think it should only cull if the bounding box of the node ain't in the screen, but it's worth a try.