If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Magnet
- Posts: 101
- Joined: Wed Sep 27, 2006 7:32 pm
Post
by Magnet »
I am create camera:
Code: Select all
camera=smgr->addCameraSceneNodeFPS();
camera->setInputReceiverEnabled(false);
camera->setPosition(vector3df(-1.42f,15.77f,236.76f));
camera->setTarget(vector3df(-1.44f,15.30f,235.76f));
smgr->setActiveCamera(camera);
How to rotate my camera by X-Z plane.
Please help me.
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stef_
- Posts: 53
- Joined: Tue Apr 18, 2006 9:39 pm
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Contact:
Post
by stef_ »
> How to rotate my camera by X-Z plane.
It's called yaw or rotation on Y axis.
camera=smgr->addCameraSceneNodeFPS();
camera->setInputReceiverEnabled(false);
camera->setPosition(vector3df(-1.42f,15.77f,236.76f));
smgr->setActiveCamera(camera);
camera->setRotation(vector3df(0, degrees_around_y_axis, 0));
Bye
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Magnet
- Posts: 101
- Joined: Wed Sep 27, 2006 7:32 pm
Post
by Magnet »
Thank you very much!