Node out of sight - not rendered

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csg
Posts: 14
Joined: Sun Sep 17, 2006 6:45 pm

Node out of sight - not rendered

Post by csg »

Hello.
I got a very iritating error in Irrlicht.
If the position vector of a node is not in the render-screen, the node isnt drawn. For example a terrain node, which coordinates are 0/0/0.
If the point 0/0/0 is not in the screen, the terrain node isnt shown at all and it flickers.
here is a picture.
Image
Its also happen at other nodes, hope anyone can help me ._.
CuteAlien
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Re: Node out of sight - not rendered

Post by CuteAlien »

You could try to set node->setAutomaticCulling to false. I'm not sure if this is the problem, i think it should only cull if the bounding box of the node ain't in the screen, but it's worth a try.
bitplane
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Post by bitplane »

try setDebugDataVisible to true, is the bounding box invisible, too small or otherwise messed up?
which version of irrlicht are you using?
how do you create your node?
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