![Confused :?](./images/smilies/icon_confused.gif)
Here's some pics:
A fairly normal scene:
![Image](http://img.photobucket.com/albums/v232/SiliconMessiah/noLossOfTris.jpg)
Loss of triangles:
![Image](http://img.photobucket.com/albums/v232/SiliconMessiah/lossOfTris.jpg)
So basically when i tilt up my cannon it loses quite a few triangles and becomes see thru quite a lot, when i move it back down it regains those triangles. This also sometimes happens with my cannonballs, they used to be fine and would always appear as a nice sphere but then all of a sudden, without any obvious changes in the code they would just fire from the cannon as usual but always have about half the triangles see thru, and then just as quickly as that problem had appeared it disappeared and the cannonballs were back to nice spheres. Now i've changed my cannon model to a newer and better one the holey cannonball problem is back along with the new cannon being a bit dodgy.
Both the cannon and cannonball models are .ms3d models. The cannon is 2212 triangles in total and the cannonball is 528.
I know that if you load a model with too many triangles then Irrlicht can't cope and will only show some of them, but that tells you in the command prompt when you load the file and there's nothing in the command prompt at any time which relates to the loss of triangles
![Confused :?](./images/smilies/icon_confused.gif)
Any ideas folks?