This project is going to be a game where you slay bad dragons, and use the good ones to fly around with. So far I have monkey meshed out the intro gate house using the X format, and some terrain. The guy in the scene will not be the actor, he is just a prop until I can finish up the hero of the game. You can check out some of the story line here: T'Qaui the Dragon Slayer Link
Any way, here is the first decent shot I have gotten:
btw, is there a setting for how dark the shadow that is cast by the engine, e.g. the shadow from the dragon slayer as I wish for it to show light cast off by a torch that will eventually be in th scene to see around the gatehouse area. Right now I am having to set the scenes only light really high in the radius setting.
I know this has been discussed a number of times, but if anyone has found a particular FOV, near, far and aspect setting that is good looking, could you share it with me? I am just now trying to fool with using events to increase/decrease these settings to get a fairly decent look to the game. Right now I am not liking the settings. You may notice that the doors look to short and to wide and they are not.
New screen shot getting very excited about this now! My next workwill be on the other items to be used in game and starting to fashion the Inn building.
No new screens as of yet, I am working on getting a way to pick up items for use. I am getting kind of stuck with this. I may have to rethink how I have been trying to do it. Made up a niffty small logo though
Niko: you can use this for a link and for the game being developed if you like