I am using the XBOX Development Kit (XDK) and trying to create some demos using Irrlicht.
Everytime I try to Build my code, it gives me the following Linker Error:
error IM1013: cannot import by name from 'Irrlicht.dll'
Please let me know if this is because the version of Irrlicht being used by me is not compatible with XBOX. If no, the please let me know how can I get rid of this error.
Please help me as I have really been stuck up here for quite some time.
Thanks in Advance...
PKS
Irrlicht fails with XBOX Development
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I know that static library type of project can be created using XBOX Development Kit (from application wizard) but don't know anything beyond that.
I am pretty comfortable with PC Based game development. But XBOX development is rpretty new to me.
My college has the XDK and Irrlicht. The problem is that none of us here have a clear idea of XBOX specific issues.
Kindly enlighten me on the same. We've been stuck up with this for the past 1 week. Plz help...
Thanks for the response...
I am pretty comfortable with PC Based game development. But XBOX development is rpretty new to me.
My college has the XDK and Irrlicht. The problem is that none of us here have a clear idea of XBOX specific issues.
Kindly enlighten me on the same. We've been stuck up with this for the past 1 week. Plz help...
Thanks for the response...
No offense, but if you do not know what a static library is, then I do not think you should be comfortable with PC development.PKS123 wrote:I know that static library type of project can be created using XBOX Development Kit (from application wizard) but don't know anything beyond that.
I am pretty comfortable with PC Based game development. But XBOX development is rpretty new to me.
My college has the XDK and Irrlicht. The problem is that none of us here have a clear idea of XBOX specific issues.
Kindly enlighten me on the same. We've been stuck up with this for the past 1 week. Plz help...
Thanks for the response...
A *simple* explanation:
A static library has the code for the functions in the .lib file. An import library contains only the function names so the app can find them in the dll.
You can either 1) compile Irrlicht into a static lib or 2) include the Irrlicht source with your app source. Either way you will probably need to modify the Irrlicht source to suit.
A static library has the code for the functions in the .lib file. An import library contains only the function names so the app can find them in the dll.
You can either 1) compile Irrlicht into a static lib or 2) include the Irrlicht source with your app source. Either way you will probably need to modify the Irrlicht source to suit.
Thanks to sio2
Thanks for the explaination...
It was really helpful...
Now I know exactly what to do...
Thanks again..
It was really helpful...
Now I know exactly what to do...
Thanks again..