tersjsrej
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tersjsrej
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Last edited by Monochrome on Mon Jan 03, 2011 8:54 am, edited 5 times in total.
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- Posts: 122
- Joined: Thu Oct 19, 2006 11:43 am
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- Posts: 122
- Joined: Thu Oct 19, 2006 11:43 am
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- Posts: 122
- Joined: Thu Oct 19, 2006 11:43 am
Ha ha, dont worry. We are well aware of Lucasarts policies. As long as we dont use any kind of named characters (like obi-wan for example) and music or sounds from other LS videogames, we are free to do whatever we wish.rogerborg wrote:Good luck, but do bear in mind that if you achieve any kind of popularity, LucasArts will hit you with a Cease and Desist so fast it'll make your gimbals lock.
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I would be careful of LucasArts. Regardless of where the legal line actually rests, they will pursue anyone they think encroaches on their turf. For example, a "light sword" is pretty much unprotectable in terms of copyright. However, companies have capitulated to the LucasArts legal team due to the cost of going to court (sure, there is a strong chance they'd win, but LA would make them pay through the nose to do so).
The problem with the law is that rich people still dictate terms when it comes to legal costs.
On the other hand, the project does sound interesting. Have you guys got more than just a few models? That is, is there gameplay documents? Any code? Concept artists? Where are you at in terms of "startup"?
--EK
The problem with the law is that rich people still dictate terms when it comes to legal costs.
On the other hand, the project does sound interesting. Have you guys got more than just a few models? That is, is there gameplay documents? Any code? Concept artists? Where are you at in terms of "startup"?
--EK
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I wish you well, so in that spirit, and going to tender some free advice which you will, of course, disregard.
Your pitch is light. As you yourself note, there are plenty of playable Star Wars mods and games out there already. Trying to be cute or mysterious about the USPs of your game is not the way to excite potential recruits. You need to provide a compelling reason to join your team rather than the dozens (hundreds?) trying to do something similar.
You don't say what talent you've already got on-board. Unless you have someone who has already taken a similar game to completion using a collection of libraries, then I strongly suggest that you produce a mod for an existing engine, or failing that, use a full game SDK like Torque. The actual rendering is a very small part of completing a full game.
Never mind me though; experience will be the best teacher.
Your pitch is light. As you yourself note, there are plenty of playable Star Wars mods and games out there already. Trying to be cute or mysterious about the USPs of your game is not the way to excite potential recruits. You need to provide a compelling reason to join your team rather than the dozens (hundreds?) trying to do something similar.
You don't say what talent you've already got on-board. Unless you have someone who has already taken a similar game to completion using a collection of libraries, then I strongly suggest that you produce a mod for an existing engine, or failing that, use a full game SDK like Torque. The actual rendering is a very small part of completing a full game.
Never mind me though; experience will be the best teacher.