B3D Loader or player does not support rotation animetion.

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Magnet
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Joined: Wed Sep 27, 2006 7:32 pm

B3D Loader or player does not support rotation animetion.

Post by Magnet »

I am create rotation animation in 3D Max.
In this animation I am rotate object.
After I am export animation to B3D format.
If I click button "Preview" in 3D Max, where I export model, my animation played normaly.
If I load animtion to IrrLicht it play only first frame!

I am view spoolNode->getFrameNr() for this animation: frames are increases. But animation not displayed.

I think IrrLicht loader or player does not support rotation animation.
I am right?

My B3D model:
http://www.webpolit.com/irr/spool.zip
Luke
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Post by Luke »

The b3d loader does support rotation animation,

I haven’t got the tools to look at the mesh properly were I am,

But even blitz3D loads the mesh as static, so I’d say it’s the mesh,

I’ll find out what’s wrong with the mesh when I get home.
Magnet
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Post by Magnet »

B3D loader does not support animation with joint ratation.

I am review next formats: X, ms3d, b3d and not found optimal format for store ratation animation.
What format I must use?
Luke
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Post by Luke »

Lol, I’m pretty sure the b3d supports joint rotations,

That mesh is a bit non standard. Blitz3D and unwrap3D cannot play the animation.

Technically it’s because it uses keys chunks, in a mesh node chunk, instead of a bone chunk. I’ve never seen an exporter doing that, but it makes sense. I’m not sure why it is doing that as it makes the animation unreadable for most importers. Still I can make the b3d loader pick that up.

For now you should try and get it to export using bones, I don’t have 3D Max so I cannot help you using that, do you have unwrap3d, or something.

Edit: What are you using to export from 3D Max?
Magnet
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Post by Magnet »

Hm. I am upload model with rotation animation!!!
http://www.webpolit.com/irr/spool.zip

If I view this model with "Preview" button in 3D Max, it open B3D viewer and play this model normaly.
Luke
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Post by Luke »

I’ve looked at that mesh, like I said the mesh is not standard, I don’t think any (or many) other tools expect 3D Max will read that animation,

It’s nothing to do with reading/not reading rotation info. See if there are any options on the exporter to fix it (there should be, try "B3dMorph"), or use some thing else to export to b3d.

I try and make the b3d loader read that in future, but for now just change the options on your exporter.
Magnet
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Post by Magnet »

Hm. I am using standart B3D exporter for 3D Max!!!!
I am download it from official site!
bitplane
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Post by bitplane »

B3D is Blitz 3D, it isn't a 3DS Max format. Autodesk don't have a say in what 'offical' meshes look like, Blitz do.
Submit bugs/patches to the tracker!
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Magnet
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Post by Magnet »

I had in view of official site of Blitz 3D:
http://www.onigirl.com/pipeline/

I am download plugin from:
http://www.onigirl.com/pipeline/B3dPipeline.zip
Luke
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Post by Luke »

Yeah, and that the 3ds Max exporter includes a lot of extension not supported by blitz3D and other tools.

Does the exporter look like this one http://www.onigirl.com/pipeline/ , if it is have a look though the site and play around with the settings on your exporter. I’m thinking it might be the ‘Export Morphs’ option, (and have “export animation" and "export bones” set and don’t use any extensions)

but I don’t have 3ds max, you might get better help on a blitz forum.

(also see if this forum is active http://playerfactory.proboards25.com/in ... rd=b3dpipe)


Edit: Missed your post,

http://www.blitzbasic.com/ is the official blitz site, or are you talking about getting the link from there
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