" The animations are stored at the end of the file, so one simple copy and paste would be enough. "
even I could write an vb6 code for that...nah, joke.
I mean, sue this is quite easy for you , jedive, to parse x files and manage the anims as u wish. This confirms what I suspected, reading an exported file...
Yes, what i have currently done is add all the animations to all the meshes, but this increases the disk space A LOT, considering that all human characters share the same animations. The purpose of having avery animation just once in a separate file, is that I save disk space this way
Zaelsius wrote:Hola Jedive nice shots, but I already saw them in Stratos hehe. It's good news that you consider using Irrlicht to further develop Century.
BTW, Niko: Could you update the development section? I'd like to know what are you planning to include in the next release
Hola a todos XDD (yo tambien quiero xD)
I want to see this section updated too The curiosity is growing within me XD
There are only 10 types of people: those who understand binary and those who don't