ODE tutorial source?

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Boz the virtual being
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ODE tutorial source?

Post by Boz the virtual being »

Where is the "Using ODE With Irrlicht" tutorial source code? What is the authors name of the tutorial?
I've searched all the forums but I can't find it. Can anyone give a link to the zip?

Also I found that Mercior was working on ODE and Irrlicht - http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1149
and he gave a link to a beta version - www.mercior.com/files/ode-release1.zip
But the file is no longer there. Does anyone have this file?
Mercior
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Post by Mercior »

Heh sorry about that broken link - my websites datacenter managed to lose my whole site so I had to re-upload everything :(

I've given up on ODE since then and moved my attention to the Newton physics SDK which is a lot better than ode. new tutorial & source here: http://www.mercior.com/tut-newton.shtml
Gorgon Zola
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Location: switzerland

Post by Gorgon Zola »

Sorry, I didn't see that there was actually no link to my page in the tutorial. You can find the tutorial and the sources (for irrlicht 0.4.2) on my page ODE with Irrlicht

cheers
tom
Marc
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Post by Marc »

I had a look at newton. Does anyone know there license? I haven't found anything on there site, and after downloading there sdk, I haven't found anything once more. I only found a readmefirst.txt saying:

Newton Game Dynamic beta 1.0

this is a beta demo of Newton Game dynamics the simulation runs for 10 minutes of is launch and the it shut down.
this is done in order to prevent user for trying to uses the a imcomplete product in a final product.
the time limit will be remove for the beta in the final release.

So everything u code with it only runs for 10 minutes?
2D-Splatter-Action => http://www.walkover.de.vu <=
Gorgon Zola
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Location: switzerland

Post by Gorgon Zola »

I'm also looking for license info about Newton but haven't found any.
Marc
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Post by Marc »

If u find something about it, let us know. They claim to use a better aproach than iteration or LCP, so it could be intersting if it'ld free. But for me, it looks more like "making potential users interested with offering a time limited beta and afterwards letting them pay for the final", just an opinion though ...

But there was another cool physics engine I've seen, can't remember it' name now. You have to pay for it if you want to use it commercial, but it's free if u use it for free. I think the quality would be quite good since it has financial background. But I don't like to give away the option to use my program commercially, even though I don't plan it ...
2D-Splatter-Action => http://www.walkover.de.vu <=
spock

Post by spock »

i think newton does his engine just for fun! it won't go commercial and the 10 minute limit is just in the beta...

i am a user of the 3dgamestudio plugin and the license is this:
Newton Game Dynamic 1.51 for Game Studio Setup License
2003-2004 Julio Jerez. All rights reserved.

LIMITED WARRANTY

[...]

LICENSE AGREEMENT
Newton Game Dynamics Limited grants to the LICENSEE and the LICENSEE hereby accepts a nontransferable and nonexclusive license to use the SOFTWARE, for any purpose. In addition, the following conditions apply:

1) The LICENSEE may not use the SOFTWARE to reverse engineer the computer algorithm used by the SOFTWARE.

2) The origin of this software must not be misrepresented; If the LICENSEE use this software to distribute a product,
The LICENSEE must not claim that He or She wrote the original software.

3) The LICENSEE agrees to credit the use of the Newton Game Dynamics in any program information, including splash screens, "About" dialogs, program notes or instructions and shrink-wrapped packaging.

4) The LICENSEE may not redistribute the SOFTWARE, except as part of a compiled software program that is part of a Game Studio 5 or 6 game, and that is not itself a physics library.

5) The LICENSEE agrees to notify www.physicsengine.com of any products, commercial, shareware or free that incorporate the Newton Game Dynamics technology.

Julio Jerez
http://www.physicsengine.com
i guess it's similar for the c-api but just ask him on his forum!
Mercior
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Post by Mercior »

The next release of newton promises some very cool features and the timelimit should be gone :D
Guest

Post by Guest »

Ok, I posted on newton's forum asking for the license. Waiting for response ...
Mercior
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Post by Mercior »

The liscence is displayed when you install the sdk. There was a new version of the SDK released today that removes the 10 minutes time limit and also has improved code for handling BSP meshes :)
Gorgon Zola
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Location: switzerland

Post by Gorgon Zola »

Thank You Mercior, :D i think I'll have a closer look at Newton GD now that the 10 minutes limit is removed.

Btw: when you download the SDK there's a license screen but it says nothing about paiments so i think its free :?

gorgon
Marc
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Post by Marc »

Yeah right, now there is a license. Everything seems to be fine. I'm just wondering why he doesn't open the sourcecode. Anyway, if it's really better than ode then I won't care :)
If u guys try around with it and get some experience, please let me know.
2D-Splatter-Action => http://www.walkover.de.vu <=
egore911
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Post by egore911 »

Since Newton is Windows-only, i'd like to see a working and understandable tutorial for ODE :lol:
Gorgon Zola
Posts: 118
Joined: Thu Sep 18, 2003 10:05 pm
Location: switzerland

New version

Post by Gorgon Zola »

Hi
i've just updated the tutorial files to support irrlicht v.0.6 so if you like a working tutorial check it out at
http://thomas.webtracker.ch/jahia/Jahia/pid/481
it's precompiled for windows :lol:
cheers
tom
Boz the virtual being
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Location: Omikron

Post by Boz the virtual being »

I wasn't impressed by Newton. The collision of fast moving cubes is not perfect. If two cubes hit a third one you can see that they "melt" in each other for a second and then collide. I haven't seen this effect in ODE. But maybe it's just a matter of collision precision?
The best collisions I've seen are in Tokamak. Unfortunatly I can't use Tokamak because Tokamak has hard-coded two default types of bodies: rigid bodies and animated bodies. I want to use both of them at once. ODE doesn't distinguish bodies so it's better for me.
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