d3d or opengl
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d3d or opengl
Tell me what do u like or prefer in:
quality
developing
laying games with
popular
...etc
quality
developing
laying games with
popular
...etc
I know that opengl was used for americas army.
and openAL for sound effects.
I personally do not know all the differences but one major difference I know of personally is that directx will not work on anything but windows.
as far as I understand please correct me if I'm wrong.
also I was not able to make bump mapping of the models with irrlicht work it seemed to have a bug that turned my material into a rainbow of color interpolated around the mesh. is this openGL's fault? is it mine? or is it a bug in irrlicht or possibly a missing feature? I don't have the answers all I know is that directx seems to be the best choice for me until I understand linux a bit better and it seems to me that directx is better and that the only ones supporting openGL are either pro linux (non-windows) or simply like the speed of openGL.
openGL appears to get lower frame rates if I remember correctly but thats because it's capped (maybe I'm thinking of software renderer?) but in turn seems to have a simular visual quality to directx (possibly minus advanced features like bump mapping?)
in the end the choice is not about preference it would seem but rather a need considering that both have certain pro's and con's.
One thing about openGL is that I heard (or witnessed discussion about) was that the newest improvments in devolopment would surpass directx but we won't know this untill it happens i suppose.
hopefully this will aid people in understanding the differences take it easy peoples.
and openAL for sound effects.
I personally do not know all the differences but one major difference I know of personally is that directx will not work on anything but windows.
as far as I understand please correct me if I'm wrong.
also I was not able to make bump mapping of the models with irrlicht work it seemed to have a bug that turned my material into a rainbow of color interpolated around the mesh. is this openGL's fault? is it mine? or is it a bug in irrlicht or possibly a missing feature? I don't have the answers all I know is that directx seems to be the best choice for me until I understand linux a bit better and it seems to me that directx is better and that the only ones supporting openGL are either pro linux (non-windows) or simply like the speed of openGL.
openGL appears to get lower frame rates if I remember correctly but thats because it's capped (maybe I'm thinking of software renderer?) but in turn seems to have a simular visual quality to directx (possibly minus advanced features like bump mapping?)
in the end the choice is not about preference it would seem but rather a need considering that both have certain pro's and con's.
One thing about openGL is that I heard (or witnessed discussion about) was that the newest improvments in devolopment would surpass directx but we won't know this untill it happens i suppose.
hopefully this will aid people in understanding the differences take it easy peoples.
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- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
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- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
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I have to use OpenGL/Mesa for crossplatofrm stuff (Linux) and I prefere using OpenGL for programming but in windows with Irrlicht I dont mind DirectX... because I dont have to look at its horrible interface.
Generally I find OpenGL better though. Right down to its shader interface.
But thats just becuase it suits my coding style.
Generally I find OpenGL better though. Right down to its shader interface.
But thats just becuase it suits my coding style.
pushpork
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