irrKlang
irrKlang
Hi all,
I just found out that Niko has created a small but powerful sound library called irrKlang. This sounds great! Has anyone tried it yet?
I wonder why there are still no discussions about it yet?! At the moment I use FMod in my project but I'll check irrKlang as I only need 3d sound...
@Niko, Admins: I think an own subforum for irrKlang would be great? Are there any further plans, new features and so on?
Regards - Xaron
I just found out that Niko has created a small but powerful sound library called irrKlang. This sounds great! Has anyone tried it yet?
I wonder why there are still no discussions about it yet?! At the moment I use FMod in my project but I'll check irrKlang as I only need 3d sound...
@Niko, Admins: I think an own subforum for irrKlang would be great? Are there any further plans, new features and so on?
Regards - Xaron
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You should note that irrKlang currently only supports Windows and is closed source, so no chances to easily add Linux support. I did not check the API for loader extensions, but I guess that it should be fairly easy to add support for, e.g., mp3 or some other sound library.
I don't think that irrKlang really requires a complete forum on its own. But maybe it's wise to change the descriptions of the two major Irrlicht forums (beginner and advanced) such that everything related to Irrlicht with existing extensions should go into Advanced (i.e. all Newton, ODE, sound, but also new scene node like cal3d or grass scene node).
I don't think that irrKlang really requires a complete forum on its own. But maybe it's wise to change the descriptions of the two major Irrlicht forums (beginner and advanced) such that everything related to Irrlicht with existing extensions should go into Advanced (i.e. all Newton, ODE, sound, but also new scene node like cal3d or grass scene node).
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ah
we poor linux users are out of luck
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
Re: ah
Hi!
Bye
No, becouse we make something like this:juliusctw wrote:we poor linux users are out of luck
Code: Select all
namespace irr {
namespace network {
class CNetworkClientNode;
class CNetworkServerNode;
class CNetworkManager;
}
}
Bye
Re: ah
Then we #include <windows.h>messen wrote:Hi!
No, becouse we make something like this:juliusctw wrote:we poor linux users are out of luckCode: Select all
namespace irr { namespace network { class CNetworkClientNode; class CNetworkServerNode; class CNetworkManager; } }
Bye
wooooo!
does it work in linux?
wait i don't get it
can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could
can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
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Re: does it work in linux?
AFAIK irrklang only runs on win32 at the moment - take a look at the download page - there is only one SDK for win32 => http://irrklang.irrlicht3d.org/downloads.htmljuliusctw wrote:wait i don't get it
can we (linux users) or can we not use irrKlang? From Hybrid's comments it didn't seem like we could
We don't care, give us the cooode
I've tried to implement this http://www.devmaster.net/articles/opena ... esson8.php (ogg streaming) into irrlicht but i've got some problems.
How does irrKlang work, did you use thread ?
Ty
I've tried to implement this http://www.devmaster.net/articles/opena ... esson8.php (ogg streaming) into irrlicht but i've got some problems.
How does irrKlang work, did you use thread ?
Ty
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hi, i was trying to compile my stuff with irrKlang included.
but i got this:
what's this about?
but i got this:
Code: Select all
------ Build started: Project: MirageEngineDemo, Configuration: Release Win32 ------
Compiling...
main.cpp
c:\documents and settings\lee zhi eng\desktop\mirage engine\include\irrklang_include\ISound.h(63) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
Build log was saved at "file://c:\Documents and Settings\Lee Zhi Eng\Desktop\Mirage Engine\Demo\MirageEngineDemo\Release\BuildLog.htm"
MirageEngineDemo - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========