.X animation

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lamer139
Posts: 3
Joined: Wed Nov 15, 2006 12:25 pm

.X animation

Post by lamer139 »

I use this code

Code: Select all

node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("123.x"));
node->setFrameLoop(0,10);
but I don't see animation

why?

Thanks
Redemption
Posts: 13
Joined: Sat Nov 11, 2006 1:31 pm

Post by Redemption »

Try multiplying the frames by 160 and setting the animationspeed to 4800 (30 fps * 160).
Luke
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Location: Australia
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Post by Luke »

also don't use a start frame of 0, use 1

eg:
node->setFrameLoop(1,10);
lamer139
Posts: 3
Joined: Wed Nov 15, 2006 12:25 pm

Post by lamer139 »

It does not work
It can occurs
Because I did converting from .3ds to .x, can't it ?
Luke
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Posts: 449
Joined: Fri Jul 14, 2006 7:55 am
Location: Australia
Contact:

Post by Luke »

I have no idea what you used to make the mesh, covert the mesh, etc.

But I might be able to help you if you post your .3ds and .x meshes.
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