Start of a project of scene with some terrain mesh

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Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Start of a project of scene with some terrain mesh

Post by Rat »

This project is going to be a game where you slay bad dragons, and use the good ones to fly around with. So far I have monkey meshed out the intro gate house using the X format, and some terrain. The guy in the scene will not be the actor, he is just a prop until I can finish up the hero of the game. You can check out some of the story line here:
T'Qaui the Dragon Slayer Link

Any way, here is the first decent shot I have gotten:
Image
niko
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Post by niko »

Wow, that's very cool. Would you like it to get a shot of the month? :)
Guest

Post by Guest »

sure :D
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

Thats all right with me :D

I keep forgeting to log in since I disable scripting and cookies. That was my post above and you can delete it.
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

actually could you post this one as it has my game character that is nearly done in it now:
Image
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

btw, is there a setting for how dark the shadow that is cast by the engine, e.g. the shadow from the dragon slayer as I wish for it to show light cast off by a torch that will eventually be in th scene to see around the gatehouse area. Right now I am having to set the scenes only light really high in the radius setting.
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

I know this has been discussed a number of times, but if anyone has found a particular FOV, near, far and aspect setting that is good looking, could you share it with me? I am just now trying to fool with using events to increase/decrease these settings to get a fairly decent look to the game. Right now I am not liking the settings. You may notice that the doors look to short and to wide and they are not.
soconne
Posts: 87
Joined: Fri Mar 05, 2004 2:00 pm

Post by soconne »

I had the same problem trying to figure out a good setting for the camera, and I found these settings work really well, for 3rd person AND 1st person

camera->setFOV(70);
camera->setFarValue(1000);
camera->setNearValue(1.4);
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

That seems fairly reasonable. It still seems to streatch at the edges of the screen though, but I like how it shows the skybox grapohics fairly clear.
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

New screen shot :D getting very excited about this now! My next workwill be on the other items to be used in game and starting to fashion the Inn building.
Image
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

just replaced the last image with a new screen shot that has the landscape mesh texture changed to look a little more pleasing.
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

new screen shot of newly added special effects of the dragon model and a hand weapon for 3rd person :D
Image
PadrinatoR
Posts: 50
Joined: Tue Mar 09, 2004 9:53 pm
Location: Spain

Post by PadrinatoR »

Cool :D :D
There are only 10 types of people: those who understand binary and those who don't

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Image
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

No new screens as of yet, I am working on getting a way to pick up items for use. I am getting kind of stuck with this. :? I may have to rethink how I have been trying to do it. Made up a niffty small logo though :D
Image

Niko: you can use this for a link and for the game being developed if you like :D
bal
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Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Is this project dead? Because it seams quite nice :)
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