[Req] Case study - Scripting

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Saku
Posts: 158
Joined: Wed Jan 05, 2005 8:48 am
Location: Denmark

[Req] Case study - Scripting

Post by Saku »

Greetings!

As you might've already guessed, I'm here to request a good case study of scripting.
What I'm really asking is source code, links, tutorials, guides, etc. on how to actually use scripting in a game engine.
What I'm NOT looking for would be all of the above with subjects like "Lua 101", "GM - what's that?" or "How to write a Hello World script in [insert yet another scripting language here]"
If you've got the slightest idea about where I might find any of this, please drop a note here !

Thank you lots in advance!

/Saku
Call me Wice, Miami Wice!
evo
Posts: 96
Joined: Mon Jun 27, 2005 6:46 pm
Location: The Netherlands

Post by evo »

Have a look at this link for a ready to go demo of using scripting in Irrlicht:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=15684
Saku
Posts: 158
Joined: Wed Jan 05, 2005 8:48 am
Location: Denmark

Post by Saku »

Thank you very much! :)

I've actually already read your post (along with all the other script lang. binds ) but I originally discarded the idea since I was convinced that a script bind for irrlicht itself wouldn't help me much. Having looked into your code I think I might have to change my mind ;)
The whole thing is still a bit new to me and it seemed like a rather big task writing a wrapper for the whole thing, but I think I've come to the conclusion that it is the only way to do it. (no?)
I guess the only thing to do now is choosing a scripting lang. that fits my needs, and eventually do the whole wrapper thing.

Once again; Thank you !

/Saku
Call me Wice, Miami Wice!
evo
Posts: 96
Joined: Mon Jun 27, 2005 6:46 pm
Location: The Netherlands

Post by evo »

Saku wrote:Thank you very much! :)
You are welcome.
Saku wrote:The whole thing is still a bit new to me and it seemed like a rather big task writing a wrapper for the whole thing, but I think I've come to the conclusion that it is the only way to do it. (no?)
I can't really think of another way to use scripting with Irrlicht. But i'm pretty sure there are game-development kit's around with scripting possibilities. These will also cost money and are less flexible. But they will save you a lot :!: of development time.
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