Do you know if C# has the ability to carry out the setMeshToRenderFrom() function for stencil shadows? C++ has it, apparently, but not C#.
It doesn't have a Shadowvolume node type like C++ seems to have, and neither IScenenode nor IAnimatedMeshSceneNode have functions to set the shadow rendering to a different mesh. And there's no createshadow function either, only the addShadowNode, which returns IsceneNode. According to the documentation, addShadow is the only shadow-related function available.
It is a problem of performance, I'm sure of that now, just need to get that shadow to be rendered by a simple 6-poly cube, but C# doesn't have that ability it seems...