basically to load a static mesh for physics objects to collide / rest on you do
StaticMesh *sm=new StaticMesh("terrenuco2.tga",terrmesh,0,10,0);
and for a moving physics cylinder...
m=new Movable ("media/t351sml.jpg",MOV_CYL,massval);
I'm working on replacing stuff like
(scene::SMesh*)smgr->getMesh("media/testterrain/ter2.obj")->getMesh(0)
with
terrmesh=toolkit->loadMesh("media/testterrain/ter2.obj")
with as little nesting as possible
obviously some of the flexibility of Irrlicht will be lost nut this is for novices and wants to be as simple as possible!
As yet there is no public release, but if you are interested in helping out please contact chris_camacho on yahoo mail
this image shows static and moving concave mesh's with primitive objects...
![Image](http://www.chris-camacho.com/tmp/snapshot.png)