Compiled examples causing Illegal operation
Compiled examples causing Illegal operation
Hi everyone - I'm new to Irrlicht, and really looking forward working with it.
I open "1. Hello World\example.dev", check that the "\include" folder is added to the "Include Directories" list, and that the 3 library files from "\lib\DevCpp" are linked.
Hit "compile and run".
The window starts to appear (the one that will have the "hello world" and the sydney model girl in it), but only the border gets drawn, and I get one of those "example.exe has encountered a problem and needs to close. We are sorry for the inconvenience." error windows. (I'm using WinXP)
This also happens when following the Irrlicht Dev-C++ tute.
(Which actually seems to have some errors in it - I think "DT_SOFTWARE" should be "EDT_SOFTWARE", judging from the original "Hello World" example. And it says to add "\include" to the "Include Directories" list, but the screen shot shows it added to the "Libraries Directories" list.)
I pasted the "Irrlicht.dll" from the "bin\DevCpp" folder to "windows\system32"
If I use the "Irrlicht.dll" from the "bin\VisualStudio" instead, I get a system error saying something about not finding something in Irrlicht.dll, so I figure that's the wrong one to use.
All the 'template' examples that come with Dev-C++ work.
Any suggestions on why it crashes?
I open "1. Hello World\example.dev", check that the "\include" folder is added to the "Include Directories" list, and that the 3 library files from "\lib\DevCpp" are linked.
Hit "compile and run".
The window starts to appear (the one that will have the "hello world" and the sydney model girl in it), but only the border gets drawn, and I get one of those "example.exe has encountered a problem and needs to close. We are sorry for the inconvenience." error windows. (I'm using WinXP)
This also happens when following the Irrlicht Dev-C++ tute.
(Which actually seems to have some errors in it - I think "DT_SOFTWARE" should be "EDT_SOFTWARE", judging from the original "Hello World" example. And it says to add "\include" to the "Include Directories" list, but the screen shot shows it added to the "Libraries Directories" list.)
I pasted the "Irrlicht.dll" from the "bin\DevCpp" folder to "windows\system32"
If I use the "Irrlicht.dll" from the "bin\VisualStudio" instead, I get a system error saying something about not finding something in Irrlicht.dll, so I figure that's the wrong one to use.
All the 'template' examples that come with Dev-C++ work.
Any suggestions on why it crashes?
did you try to compile and run untouched or did you set them to the EDT_DIRECTX8 or EDT_DIRECTX9 types in the createDevice function. I had a problem like you have with anything set to the directx but worked find with software and opengl types. My problem was fixed by doing the the instructions in http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1700 And now I can compile and run all examples using directx8, opengl. I can also run directx9 but with some problems. You may need to recompile irrlicht using dev c++ following those instructions. It worked for me and maybe work for you to.
The following forum thread may help you:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1644
It ends up doing everything with OpenGL, but hey if it works it works. I had the same problem as you, and like "Guest" said, using EDT_SOFTWARE or EDT_OPENGL worked perfectly. The DevPak you'll find on that thread may not fix problems compilling with DirectX, but it makes project setup with OpenGL a breeze.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1644
It ends up doing everything with OpenGL, but hey if it works it works. I had the same problem as you, and like "Guest" said, using EDT_SOFTWARE or EDT_OPENGL worked perfectly. The DevPak you'll find on that thread may not fix problems compilling with DirectX, but it makes project setup with OpenGL a breeze.
Pronunciation: 'feedback'
Re: Compiled examples causing Illegal operation
Unfortunatley, I already am using EDT_SOFTWARE, I never changed it.
I just tried the 're-building Irrlicht.dll' tip in the thread that Guest posted.
It didn't finish compiling - I got a compiler error;
4 D:\Downloads\irrlicht-0.5\source\source\CDirectX8Texture.cpp
In file included from CDirectX8Texture.cpp
The line (4) was
#include "CDirectX8Texture.h"
Actually, there were a whole heap of compiler errors after that, but I know that one error causes a domino effect, so I won't bother posting the rest.
It's really strange, because the file CDirectX8Texture.h does exist. (The path shown above is correct - I just extracted the 'source.zip' where it was, hence the extra 'source' folder)
Any ideas why it's "missing" anyone?
I just tried the 're-building Irrlicht.dll' tip in the thread that Guest posted.
It didn't finish compiling - I got a compiler error;
4 D:\Downloads\irrlicht-0.5\source\source\CDirectX8Texture.cpp
In file included from CDirectX8Texture.cpp
The line (4) was
#include "CDirectX8Texture.h"
Actually, there were a whole heap of compiler errors after that, but I know that one error causes a domino effect, so I won't bother posting the rest.
It's really strange, because the file CDirectX8Texture.h does exist. (The path shown above is correct - I just extracted the 'source.zip' where it was, hence the extra 'source' folder)
Any ideas why it's "missing" anyone?
Last edited by Domarius on Fri Mar 12, 2004 5:21 am, edited 1 time in total.
Argh - I just tried it again - different results But much better.
Software mode DOES work.
DIRECTX8 and 9 Don't
But OPENGL works FINE. Heh, the reason I was holding off on testing that pheadbaq, is because my Nvidia 3D glasses only work with Direct3D apps - I just didn't want to find out that I'd be stuck with OPENGL
But all things considered, I'm pretty happy now. The DirectX thing will probably be worked out in the long run anyway.
Thanks guys - I guess it was some kinda temporary problem after all. I swear, I already tried rebooting before. Wierd.
Software mode DOES work.
DIRECTX8 and 9 Don't
But OPENGL works FINE. Heh, the reason I was holding off on testing that pheadbaq, is because my Nvidia 3D glasses only work with Direct3D apps - I just didn't want to find out that I'd be stuck with OPENGL
But all things considered, I'm pretty happy now. The DirectX thing will probably be worked out in the long run anyway.
Thanks guys - I guess it was some kinda temporary problem after all. I swear, I already tried rebooting before. Wierd.
Hello Domarius, did you rebuild the Irrlicht.dll with the DirectX 9.0 SDK? That may be the problem regarding the DirectX errors.
________
MEXICO HOTELS
________
MEXICO HOTELS
Last edited by disanti on Tue Feb 22, 2011 8:03 am, edited 1 time in total.
Domarius, Are you using .5 version or irrlicht or .6. I don't know exactly what is different in the release but when I recompiled irrlicht.dll I was using .6 and followed the instructions from that other thread that I posted a link to and it compiled with out touching anything in the code. The only thing I did have to do is I did have to move the jpeg library and the zlib library into the respected folders under source cause the folders didn't contain compiled versions of the them but it compiled without errors and the only problem I now have is directx9 not createing mip map levels using dev c++ but that to me isn't a big deal.
Hi disanti, good to see you here.disanti wrote:Hello Domarius, did you rebuild the Irrlicht.dll with the DirectX 9.0 SDK? That may be the problem regarding the DirectX errors.
Well, I did the "Check for Updates" thing on Dev-C++, and it downloaded something, seemed like an update, I remember seeing something like "Just a few new things this time" but nothing about DirectX, so I figured I already had it anyway, since I only just recently downloaded Dev.
So I don't know. But I'd appreciate any info.
Geez, I didn't know they released a new one again - I thought I had the latest one. I have .5Anonymous wrote:Domarius, Are you using .5 version or irrlicht or .6.
It will be a few days till I can download .6 and try it. I will post what happens.
Again, thanks for the suggestions guys. I would really like to get DirectX to work.
Okay, I am using Irrlicht .6 now, and I think I have narrowed the problem down to a file I'm missing (I suppose it's this elusive "DX9 Dev pack" that I can't find.)
Judging from the compile errors I'm getting when I try to re-compile Irrlicht.dll, I think I need the file d3d8.h, and whatever else it's associated with.
These are the compile errors that lead me to that conclusion.
(the lines in green are the lines of code associated with the error above it)
4 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.cpp
In file included from CDirectX8Texture.cpp
18 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.h:13
d3d8.h: No such file or directory.
#include <d3d8.h>
4 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.cpp
In file included from CDirectX8Texture.cpp
28 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.h
type specifier omitted for parameter `IDirect3DDevice8'
//! constructor CDirectX8Texture(IImage* image, IDirect3DDevice8* device, u32 flags);
56 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.h
syntax error before `*' token
What does d3d8.h belong to, and how do I get it? I did the "Check for updates" in Dev-C++, and this is the message I see;
Judging from the compile errors I'm getting when I try to re-compile Irrlicht.dll, I think I need the file d3d8.h, and whatever else it's associated with.
These are the compile errors that lead me to that conclusion.
(the lines in green are the lines of code associated with the error above it)
4 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.cpp
In file included from CDirectX8Texture.cpp
18 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.h:13
d3d8.h: No such file or directory.
#include <d3d8.h>
4 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.cpp
In file included from CDirectX8Texture.cpp
28 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.h
type specifier omitted for parameter `IDirect3DDevice8'
//! constructor CDirectX8Texture(IImage* image, IDirect3DDevice8* device, u32 flags);
56 D:\Downloads\irrlicht-0.6\source\source\CDirectX8Texture.h
syntax error before `*' token
What does d3d8.h belong to, and how do I get it? I did the "Check for updates" in Dev-C++, and this is the message I see;
I download and update, nothing about a DX dev pack.You have... 1.616
Available... 1.617
* Couple minor new things, see change log for details
* Depeche Mode rules!
Kip
You haven't found the DX9 Dev Pack? You can go into dev c++'s ide, tools menu and select check for updates. When the window appears where it says select mirror select planetmirror.com and check for updates. It should popup. If it doesn't then you have installed.
An alternative option is to go straight to planetmirror.com and download from their. http://public.planetmirror.com/pub/devcpp/
Hopefully that will help once its installed it will install both dx8 and dx9 files.
An alternative option is to go straight to planetmirror.com and download from their. http://public.planetmirror.com/pub/devcpp/
Hopefully that will help once its installed it will install both dx8 and dx9 files.
-
- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
Ah, and until now, the only meaning I knew for IDE was the hard drive standard
Okay I have the DirectX pack for Dev-C++, now I'm getting a new error.
36 D:\Downloads\irrlicht-0.6\source\source\CFileSystem.h
ISO C++ forbids declaration of `IWriteFile' with no type
virtual IWriteFile* createAndWriteFile(const c8* filename, bool append=false);
The green line is the line associated with the error.
Should I just download every darn pack available for Dev-C++? Is that what you're supposed to do? If not, is there a list of what packs you need? If so, it should be added to that FAQ thread that's all about "How to get DirectX8 in Dev-C++".
Okay I have the DirectX pack for Dev-C++, now I'm getting a new error.
36 D:\Downloads\irrlicht-0.6\source\source\CFileSystem.h
ISO C++ forbids declaration of `IWriteFile' with no type
virtual IWriteFile* createAndWriteFile(const c8* filename, bool append=false);
The green line is the line associated with the error.
Should I just download every darn pack available for Dev-C++? Is that what you're supposed to do? If not, is there a list of what packs you need? If so, it should be added to that FAQ thread that's all about "How to get DirectX8 in Dev-C++".