MyWorld - Open Virtual Reality and Game Engine (ODE)

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Triple

Post by Triple »

hups.. i mean i changed "protected" to "public".
Triple-J

Post by Triple-J »

tips:

how aboat scale function like setRotation (setScale).

Example how make it,

Code: Select all


void C3DObject::setScale(V3D * scale) {
	if (getNode()) {
		m_scale= scale;
		getNode()->setScale(core::vector3df(scale->x, scale->y, scale->z));
	}
	/// else Error!
}

Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

Triple wrote:hups.. i mean i changed "protected" to "public".
So is your problem now solved? If not, look readme-txt for changes I made since last revisions, especially parameters. The MyWorld-EXE's main.cpp implements the latest changes.
I could not read your *.jpg :(

Thank you for scale function, I'll check it. I tried earlier, but it didn't worked for irrlicht-0.7. because the mesh was not scaled, so the big object has had small collision shape. May be it was changed allready it would be really cool - i'll try it. Thanks once more.

!!! I am going to use VC++ 7.0 !!! In order to stay up to date to newest Irrlicht versions! I hope it's no problem for you, people.
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Triple-J

Post by Triple-J »

yes, i solved it.

how i make own MyEventReceiver / EventHandler? i dont wanna edit your code because always when you update myworld i have to write my code in your code.
So now i edit my code in own part.

why this. because in your code not have addFileOpenDialog where i need (event.GUIEvent.EventType EGET_FILE_SELECTED)-stuff.

Myworld engine is almost easy use and understand, but event-system is hard stuff. :)
Guest

Post by Guest »

[quote="Other"]

Thank you for scale function, I'll check it. I tried earlier, but it didn't worked for irrlicht-0.7. because the mesh was not scaled, so the big object has had small collision shape. May be it was changed allready it would be really cool - i'll try it. Thanks once more.
.[/quote

Not, there is same problem with irrlicht 12...
hmm. that problem is in irrlicht. ok. i think earlier it in somewhere collision system.
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

I'm thinking to change the project name and to close the sources and keep it open only to those, who joins helping developing...

The simple audio interface could look like that:

Code: Select all

class CAuObject {
    void create(void * parent) {
    ...
    }
}

class CAuEngine {
    add(CAuObject * obj) {
        obj->create(this);
    }
};
If some of you could implement it - it would be nice... ;-)
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
drac_gd
Posts: 132
Joined: Sun Apr 09, 2006 8:43 pm

Post by drac_gd »

For sound in my project I just created a project using IrrWizard then removed support for fmod and forced it to use audier. Works good and easy to do :)
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

I know its simple. But if I do everything by myself - what the point to make it opensource or free?
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

Image
Image
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
kornerr
Posts: 245
Joined: Thu Jul 06, 2006 9:57 am
Location: Russia, Siberia, Kemerovo
Contact:

Post by kornerr »

Nice work! Молодец!!!
=))
Open Source all the way, baby ;)
OSRPG
C4Cypher
Posts: 10
Joined: Tue Jun 05, 2007 12:17 pm

Post by C4Cypher »

This looks great!

Quick question, is there any plans, at present or in the future to add a .NET API to MyWorld?
"I got a present for you" -Commando
"May the way of the Hero Lead to the Triforce" -If you have to ask, I'll beat you with a herring
GameDude
Posts: 498
Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

Nice project.
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

C4Cypher wrote:This looks great!

Quick question, is there any plans, at present or in the future to add a .NET API to MyWorld?
If you hadn't noticed, this topic has been closed for 6 months..

Now whats wrong with good old C++? :P
deanhanson
Posts: 3
Joined: Thu Sep 17, 2009 6:47 am

Post by deanhanson »

Nice work. I had taken look. It's nice. Also read features. It sounds really good. I will keep checking progress. And congrats as your exams over.
Post Reply