OSRPG Map Editor

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kornerr
Posts: 245
Joined: Thu Jul 06, 2006 9:57 am
Location: Russia, Siberia, Kemerovo
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OSRPG Map Editor

Post by kornerr »

SF.net page (Read realese notes carefully!)

So far it can work with meshes (OBJ), lights, zones (OBJ), placetags, ball-socket and hinge joints.

You can test map in OSRPG Maggun.

Usage under Windows
Read about OSRPG Maggun first.
Then unpack editor-0.5.1_exe_src.tar.bz2 to C:/Trash
Modify C:/Trash/editor-0.5.1/settings
so that
DATA_DIR=C:/Trash/data/

screenshot
Open Source all the way, baby ;)
OSRPG
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
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Post by Other »

Nice work! Молодец!!! :D
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
hellbound
Posts: 51
Joined: Sat Jun 24, 2006 7:39 am

Post by hellbound »

nice... but you have a long way to go until you reach the functionality of irredit...
kornerr
Posts: 245
Joined: Thu Jul 06, 2006 9:57 am
Location: Russia, Siberia, Kemerovo
Contact:

Post by kornerr »

well, i'm doing map editor for game, not for an engine, that is, it'll be smth like TES Construction Set, i hope =)
Open Source all the way, baby ;)
OSRPG
hellbound
Posts: 51
Joined: Sat Jun 24, 2006 7:39 am

Post by hellbound »

wow... then you have a long way to go... really long way to go..
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