- Drawing a base-image like that (you can provide filename and resolution:
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So you generate a basetexture with a border that surrounds the 6 parts of the skybox, load it in universe, paint the universe onto it, perhaps open a graphicprogramm to change some stuff like cutting overlapping stuff and paste it onto the correct part of the box and cut the result into 6 images for a skybox.
My tool doesn't scretch the images to get the best skyboxresults (the corners need to be more scretched, than the center etc) but for spacestuff it works quite well, but its quite difficult to get exactly what you want, because you need to cut&paste overlapping parts yourself as you draw on a 2d texture and aroung 14 borders where on the box are none.
Before I start to programm my own "Universe" that does everything correctly to fullfill the needs for a skybox, I want to ask you if you know such a tool, as it would save alot of time, when I could download a tool instead of develop one.
Sorry, for my bad english, I hope you could understand me. Not native and tired as hell.