JimonFramework2 0.3.7 sdk

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

JimonFramework2 0.3.7 sdk

Post by dmitrii »

-> 0.3.6 (31.10.2006)
Add IrrLoader - loader of .irr files to physx
New Method in CDevice::StableFps
Build JF2 with new PhysX SDK 2.6.0
Add new example - Deformation
Update cars exmaple
Add 2 functions :
void CPhysXClothSceneNode::SetBackFaceRendering(bool on);
bool CPhysXClothSceneNode::isBackFaceRendering();
Solve big problems in physx mesh loader
Solve problem with CamGlow effect on DirectX9
download here http://jimon.boolean.name/downloads/jf2_036.rar (2.7 mb)

some screens :
http://jimon.boolean.name/physx/jf2physxdef6.jpg
http://jimon.boolean.name/physx/jf2physxdef7.jpg

from irrloader_notes.txt
by the way :
irrlich atributes system is suck :)
my loader use this sistem to get atributes like position,size etc
but this atributes load textures from materials automaticly !
and this system dont use texture cache !!
Last edited by dmitrii on Sun Dec 17, 2006 10:31 am, edited 1 time in total.
Image
Image
Only Opera Image
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

I was interested in seeing the compiled demos before going off and registering for an SDK, but you don't seem to have included the PhysX *redistributable* dlls. Any chance?
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

Post by dmitrii »

PhysXCore.dll is a part of PhysX Drivers

only includes and libs are a part of PhysX SDK .. :)
Image
Image
Only Opera Image
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Ah, right. A note in your readme for those who haven't used PhysX before may be helpful. :wink:

BTW Three of the samples fail with:
Could not load mesh, because file could not be opened.: 20kdm2.bsp
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

Post by dmitrii »

read Install.txt
Please Copy 'Media' dir from irrlicht sdk 1.1 to this dir
Copy 'Includes' dir from irrlicht sdk 1.1 to this dir

Please Download PhysX Drivers 2.6.0 or higher and install them
Image
Image
Only Opera Image
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

dmitrii wrote:read Install.txt
Please Copy 'Media' dir from irrlicht sdk 1.1 to this dir
Copy 'Includes' dir from irrlicht sdk 1.1 to this dir

Please Download PhysX Drivers 2.6.0 or higher and install them
My apologies. I read the file and missed that message. My brain must have been in backwards. :oops:
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

Post by dmitrii »

jf2 3.6.1 BugFix
-> 0.3.6.1 (02.11.2006) BugFix
Solve error with name of pmap files in physx .irr loader
download :
http://jimon.boolean.name/downloads/jf2_0361.rar (140 kb)
Image
Image
Only Opera Image
benny53
Posts: 131
Joined: Fri May 26, 2006 10:21 pm
Location: Ohio

Post by benny53 »

sorry to bump this,but I seem to be getting a linker error caused by SIrrlichtCreationParam,and when I looked for it in any of the source,it was not there. So how would I go about using your sdk now?
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

benny53 wrote:sorry to bump this,but I seem to be getting a linker error caused by SIrrlichtCreationParam,and when I looked for it in any of the source,it was not there. So how would I go about using your sdk now?
Do you use the same Irrlicht version as he does? 'cause this function wasn't in earlier Irrlicht-versions there...

I guess he uses Irr-1.1. May be u should use it also...
If it doesnt help, so try to recompile and build irrlicht, it helps by some Linker errors...
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

Post by dmitrii »

Yes, curently project use Irrlicht 1.1 :roll:
Image
Image
Only Opera Image
veegun
Posts: 59
Joined: Mon May 29, 2006 1:58 am

Post by veegun »

dmitrii -- Nice! I just tried your jf2 project. It's so cool. 8) I like your "cloth and chars" demo. Just seeing physX's cloth inside irrlicht is well worth the download alone. A video of this would be killer!

My frame rate dropped from like 60 fps to 20 fps after holding down the "Z" or "X" key. There's like hundreds of tiny squares and spheres on the floor. Also, if you turn on debug, it drops your fps big time. :shock:

Ha, ha! The care demo is funny! :lol: When you try to make a hard turn it flips the car. How do you unflip the car once it's on it's back? :)

Any chance of supporting the other physX's features like grass, ragdoll, explosion, fluid/water, smoke/cloud, and cloth tearing in jf2? I've posted some of the examples from SDK here:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=17669

I'm so loving aegia's PhysX SDK right now. I can't wait until they release the PCIe version. I don't have any card slot left in my computer except for the PCIe slot. :(

It would totally rock to see the physics rendered in accelerated hardware. :P
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

Post by dmitrii »

veegun
in 0.3.7 i've changed module system
all modules request only irr::IrrlichtDevice*

also I added physx fluid support
but i cant image how to render this fluid in irrlicht :roll:
if you know how to use Implicit Meshes with irrlicht, please talk me how :)


if you want, we can rewrite some ageia examples for this wrapper
Image
Image
Only Opera Image
benny53
Posts: 131
Joined: Fri May 26, 2006 10:21 pm
Location: Ohio

Post by benny53 »

any chance you'll post 0.3.7?
veegun
Posts: 59
Joined: Mon May 29, 2006 1:58 am

Post by veegun »

dmitrii wrote:veegun
in 0.3.7 i've changed module system
all modules request only irr::IrrlichtDevice*

also I added physx fluid support
but i cant image how to render this fluid in irrlicht :roll:
if you know how to use Implicit Meshes with irrlicht, please talk me how :)


if you want, we can rewrite some ageia examples for this wrapper
dmitrii, that sounds cool. But my coding skills isn't very good. I've been trying to build jf2 to work with irrlicht v1.2, new ageia physx sdk, and new freetype2 without much success. It compiles but does not link correctly yet. :(

I was thinking about submitting some of the ageia physx examples to you to add to jf2 framework. Once I get past the linker error that is. :)

Yes, my plan is to see if I can get something like the grass example to work under your jf2 framework.

The more people who pitch in the faster/more stable jf2 physx framework will become. :)
dmitrii
Posts: 27
Joined: Wed Aug 30, 2006 11:52 am
Location: Kiev, Ukraine
Contact:

Post by dmitrii »

grass example is very slow with irrlicht
Image
Image
Only Opera Image
Post Reply