Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
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Leonid
Posts: 6 Joined: Thu Dec 07, 2006 4:39 pm
Location: Russia
Post
by Leonid » Mon Dec 11, 2006 9:21 pm
Why do not want to work Light Maps in IrrEdit?
I have made model in 3DSMax. Tried export in different formats (X, 3ds), but in each case the result was one.
Thank you
belfegor
Posts: 383 Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia
Post
by belfegor » Tue Dec 12, 2006 11:46 am
If you have 3DSMAX then you can make lightmaps in max(better
then in IrrEdit).
Small FPS demo made using Irrlicht&Newton
DEMO
Info
HERE
Its at very early stage but i think im crazy enough to finish it all alone.
Leonid
Posts: 6 Joined: Thu Dec 07, 2006 4:39 pm
Location: Russia
Post
by Leonid » Tue Dec 12, 2006 1:44 pm
I know.
Model UVW-coordinates are reflected, and the Lightmaps in max will be reflected too.
Can be therefore in IrrEdit lightmaps move down?
Luke
Admin
Posts: 449 Joined: Fri Jul 14, 2006 7:55 am
Location: Australia
Contact:
Post
by Luke » Tue Dec 12, 2006 2:41 pm
Leonid I’m not sure what your problem is
Can you explain in more detail?
And tell us what's wrong with the picture
Leonid
Posts: 6 Joined: Thu Dec 07, 2006 4:39 pm
Location: Russia
Post
by Leonid » Tue Dec 12, 2006 3:09 pm
I have made model in 3dsmax and has export it in a 3DS format.
Here is the model without lighting:
I have cluck on button "All" on panel Light Mapping in the IrrEdit. And I have received the previous variant.
Probably the reason in a tile of a texture?
niko
Site Admin
Posts: 1759 Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:
Post
by niko » Tue Dec 12, 2006 7:12 pm
hm, maybe the lightmap doesn't fit on the model. Just try another lightmap resolution.
Leonid
Posts: 6 Joined: Thu Dec 07, 2006 4:39 pm
Location: Russia
Post
by Leonid » Tue Dec 12, 2006 10:11 pm
Thanks, it works
I'm fool.
IrrLicht - The Best!