Villain (formerly known as Project Mystery)

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Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Villain (formerly known as Project Mystery)

Post by Oziriz »

Well, here I am again, been rewriting the whole game... It's got it's own site now, and you can read all about it there instead of me writing it all again, here's the link:
http://villaingame.blogspot.com/

Finally released the first beta since the name change and reprogramming! Got a few new things in there as well, you can view some screenshots on there if you're just interested in what it is. :P

EDIT:
Here are 2 screenshots:
ImageImage

I don't seem to get any feedback, even if a few should have tested it already... Then again I didn't ask for any, but please let me know if any problem arises or just what you think, thanks.
HLFat
Posts: 71
Joined: Sun Sep 24, 2006 6:55 pm
Location: USA

Post by HLFat »

Looks pretty neat.

I think this is one of the best Irrlicht games I have seen.
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

Very Nice!

The destructible cars are a nice touch.
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Post by Oziriz »

Thanks, I'm working on the graphics for next beta, and some gameplay... Not much to do in that version. :P
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

I don't know if this is of interest to you, but there's a link to a free racetrack model in this thread:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=17714

It guess it would be fun driving the vehicles around an oval. That monster truck may be a little unstable though. :wink:
Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Post by Oziriz »

Thanks. :D I made a little racetrack myself to play around on while developing, I'll definitely check this out though! I'm really tired of my old city. :P Now I finally found someone to model stuff and make a new map though, so hopefully we'll see some new stuff in the next release. :D

EDIT:
sio2: Would you mind sending me the 3DS? Since I don't have 3D Studio Max myself. :P
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Oziriz wrote: EDIT:
sio2: Would you mind sending me the 3DS? Since I don't have 3D Studio Max myself. :P
Sure. Send me a PM with your email address.
Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Post by Oziriz »

Sent it, thanks, time to have some racing fun. :P Could use it when I start on the AI part, to make a simple race around the track...
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Oziriz wrote:Sent it, thanks, time to have some racing fun. :P Could use it when I start on the AI part, to make a simple race around the track...
I've emailed the model to you. 8)
discreet
Posts: 17
Joined: Sat Jun 04, 2005 5:51 am

Post by discreet »

Please make sure all the textures are powers of 2...

make you speedometer 124 x 124 pixels...


That way they don't come up with such bad quality...
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

yummy

A race car game...

keep on it! :)
Finally making games again!
http://www.konekogames.com
Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Post by Oziriz »

Discreet, yeah, the speedometer was left there by mistake. :P I forgot to take it out before I uploaded the game, heh.

Vermeer, Beta 2 should be coming out in a couple of months. :)
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