IrrExtensions >> not for V1.3 !!!
Hmmm, I know this is a realy dump question to you, but are you sure you set up the project correctly for Newton (includes and lib) and do you really use the correct Newton dll ???
In other cases I don't know what this causes !?!?!
I also did not change even a single character of the code and just compiled and ran it with no problems...
In other cases I don't know what this causes !?!?!
I also did not change even a single character of the code and just compiled and ran it with no problems...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Ofcourse.Hmmm, I know this is a realy dump question to you, but are you sure you set up the project correctly for Newton (includes and lib) and do you really use the correct Newton dll ???
I am using friends PC for net.When i come back next time ill post
proper picture of the problem (its hard for me to explain this in english).
Or even better ill solve it.
Thanks for your patience.
I found that there wasn't :
#pragma comment(lib, "Irrlicht.lib");
#pragma comment(lib, "Newtont.lib");
that was the problem.Now i got another question for you:
In your ragdoll demo you are assagning sizes of the bones, my question
is can it be in some automated way for example to find bounding boxes
of bones it self ( + some values for model to not penetrate other geometries)
to use as sizes?How do i now in your array witch index number is for witch
bone?Could this be also coded to be automated(i mean you) please?
Even if it is in known number of bones.
sorry for such a noobish question but it would be great
if you could do that.
#pragma comment(lib, "Irrlicht.lib");
#pragma comment(lib, "Newtont.lib");
that was the problem.Now i got another question for you:
In your ragdoll demo you are assagning sizes of the bones, my question
is can it be in some automated way for example to find bounding boxes
of bones it self ( + some values for model to not penetrate other geometries)
to use as sizes?How do i now in your array witch index number is for witch
bone?Could this be also coded to be automated(i mean you) please?
Even if it is in known number of bones.
sorry for such a noobish question but it would be great
if you could do that.
Ahhh, as I thought, you didn't link to the libs...
Well, seriously, maybe I should add this pragmas to the codes (GCC doesn't care about them, just ignoring them)...
Now, for your questions:
to get the sizes automatically doesn't work, because the mesh is simply a single mesh with one bounding box and joints don't have bbs...
to know what index is for what bone is another problem...
the only way would be to load the bone names when loading the mesh...
than you can compare/check this names...
but this can't be done in the mesh itself, it has to be done within the mesh loader (it's a missing feature of the loaders)...
If I have a little bit of time, I'll have a look for this, but I can't promise you if and when I can do this, sorry...
Well, seriously, maybe I should add this pragmas to the codes (GCC doesn't care about them, just ignoring them)...
Now, for your questions:
to get the sizes automatically doesn't work, because the mesh is simply a single mesh with one bounding box and joints don't have bbs...
to know what index is for what bone is another problem...
the only way would be to load the bone names when loading the mesh...
than you can compare/check this names...
but this can't be done in the mesh itself, it has to be done within the mesh loader (it's a missing feature of the loaders)...
If I have a little bit of time, I'll have a look for this, but I can't promise you if and when I can do this, sorry...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Put it in your TODO list (not mean to push you or something i realy
apreciate your work and time).
Just an idea, if we have fixed number of bones (i think it would be easier to
solve this), the array get them always in same order (right?) then we will always know what index is for what bone, this is good for start (if iam
not wrong).
apreciate your work and time).
Just an idea, if we have fixed number of bones (i think it would be easier to
solve this), the array get them always in same order (right?) then we will always know what index is for what bone, this is good for start (if iam
not wrong).
A fixed number of bones would not be good, because meshes can have several numbers of bones...
For example a human model need a minimum of 10 bones (14 with hands and feets) - 1 for body (root), 1 for head, 2 for shoulders, 2 for elbows, 2 for upper legs and 2 for lower legs...
and a spider needs a minimum of 18 bones - 1 for body (root), 1 for head and 8 * 2 for legs (and a spider leg has usually 3 bones)
But yes, the order is always the same !!!
They are always in the order you created them, starting with the root bone...
So if you know in what order the bones are created, you have no problems to know what bone belongs to what body part...
For example a human model need a minimum of 10 bones (14 with hands and feets) - 1 for body (root), 1 for head, 2 for shoulders, 2 for elbows, 2 for upper legs and 2 for lower legs...
and a spider needs a minimum of 18 bones - 1 for body (root), 1 for head and 8 * 2 for legs (and a spider leg has usually 3 bones)
But yes, the order is always the same !!!
They are always in the order you created them, starting with the root bone...
So if you know in what order the bones are created, you have no problems to know what bone belongs to what body part...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hi,
I just added a new scene node, the ILensFlareSceneNode !!!
This node is based on the LensFlareSceneNode by Paulo Oliveira (http://br.geocities.com/paulo_cmv/), many thanks to him !!!
I just added a new scene node, the ILensFlareSceneNode !!!
This node is based on the LensFlareSceneNode by Paulo Oliveira (http://br.geocities.com/paulo_cmv/), many thanks to him !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Ahhhh, that tastes like honey !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
I now have a new website !!!
Well, right now I just copied my website to a new url...
http://abusoft.g0dsoft.com
Probably now I'll have to spend some time for redesigning my new page...
So it could change it's design drastically from hour to hour...
A new extension is also in progress (surprise, surprise) !!!
cu
Well, right now I just copied my website to a new url...
http://abusoft.g0dsoft.com
Probably now I'll have to spend some time for redesigning my new page...
So it could change it's design drastically from hour to hour...
A new extension is also in progress (surprise, surprise) !!!
cu
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
-
- Posts: 10
- Joined: Fri May 05, 2006 10:38 am
- Location: Australia
Hi Acki,
I would like to compile Irrlicht with support for DirectX and your extensions also look nice.
When I tried to use your irrExtensions (just downloaded from your site) I got an error saying "Unknown Irrlicht version !!!".
What I did was.......
I went to http://abusoft.g0dsoft.com to download irrExtensions.
I installed the directX9 devpak from Spintz's website.
http://irrlicht.spintz.com/downloads/DirectX9.DevPak
Copied the newest version of Irrlicht (1.2 not modified) to C:\Dev-Cpp\Projects\ directory and moved the 'includes' folder into the 'source' folder (as irrExtensions requests).
Then I add "C:\Dev-Cpp\Projects\Irrlicht\source\Irrlicht\" as the 'Irrlicht project folder' (by locating the Irrlicht.dev file) and tried to create extensions and I get the above error (regardless of any extensions added).
Please advise.
I would like to compile Irrlicht with support for DirectX and your extensions also look nice.
When I tried to use your irrExtensions (just downloaded from your site) I got an error saying "Unknown Irrlicht version !!!".
What I did was.......
I went to http://abusoft.g0dsoft.com to download irrExtensions.
I installed the directX9 devpak from Spintz's website.
http://irrlicht.spintz.com/downloads/DirectX9.DevPak
Copied the newest version of Irrlicht (1.2 not modified) to C:\Dev-Cpp\Projects\ directory and moved the 'includes' folder into the 'source' folder (as irrExtensions requests).
Then I add "C:\Dev-Cpp\Projects\Irrlicht\source\Irrlicht\" as the 'Irrlicht project folder' (by locating the Irrlicht.dev file) and tried to create extensions and I get the above error (regardless of any extensions added).
Please advise.
Hi,
I just released the new version !!!
Now there is an AVIPlayer !!!
For sound read the help file, please !!!
I also extended the IGUIListBox and IGUIComboBox !!!
You can now remove an item by using removeItem(s32 id) !!!
I just released the new version !!!
Now there is an AVIPlayer !!!
For sound read the help file, please !!!
I also extended the IGUIListBox and IGUIComboBox !!!
You can now remove an item by using removeItem(s32 id) !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
How should it be done else ????
Every list box in all sdks and programming languages I saw (for example VB and FLTK) are doing it this way !!!
If you delete for example the 3rd element all following element ids decrease by 1, so 4 becomes 3, 5 becomes 4, and so on...
I never saw a list box that does it in an other way, did you !?!?!
Every list box in all sdks and programming languages I saw (for example VB and FLTK) are doing it this way !!!
If you delete for example the 3rd element all following element ids decrease by 1, so 4 becomes 3, 5 becomes 4, and so on...
I never saw a list box that does it in an other way, did you !?!?!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
-
- Posts: 10
- Joined: Fri May 05, 2006 10:38 am
- Location: Australia