Animations

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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hellbound
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Animations

Post by hellbound »

How can i export animations from 3dstudio max and load them in irrlicht and they play?

i have tried with the my3d exporter, but it still doesn't work... :-\
bitplane
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Post by bitplane »

use the panda x exporter, if you have problems you might want to-
export to fbx first, then export to x
open the x file in microsoft's mview.exe and save again

step by step instructions here, but i didnt try them-
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16998
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kohaar
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Post by kohaar »

b3d seems to work very well also. See the b3d thread for more info. It's a long thread, but it will explain what you need to know.

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14388
hellbound
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Post by hellbound »

ok... but then again i have another question...

is it possible to use realtime phisics driven animations?

i mean something like this:

Use let's say Newton to manipulate a skeleton , according to the physics principles, and still get pretty realistic animations?
Acki
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Post by Acki »

Haha, my turn !!! :lol:

No, you can't manipulate the bones/joints of a mesh, with the standard Irrlicht engine !!! :cry:
But you can use my IrrExtensions !!!
I added this feature for .x meshes !!! 8)

Have a look at my Ragdoll demo !!!! :wink:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Luke
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Post by Luke »

Yeah same with b3d using the joint control patch, I should try and get it to work with the other mesh formats too sometime…
hellbound
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Post by hellbound »

@Luke

I've just found out that blitz 3d is not freeware... and i need to use this in a commercial application, with a budget of 0...

@Acki

Dood... i've downloaded your IrrExtensions, and I was expecting something that was more like a patch for irrlicht, not an already compiled application...

And eventually, if I still could use it, how does it work?
Acki
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Post by Acki »

It's a patch program...
maybe read the help ????

(and I'm not your dood nor dude)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Luke
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Post by Luke »

Blitz3D is a game engine that uses b3d, you don't need Blitz3D. Try the b3d exporter for 3dstudio. The b3d file format is public domain.
hellbound
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Post by hellbound »

@ acki

sorry about the dood thingie... it's gone kinda wild in my vocabulary :wink:

and yeah... read the help... it was just a rough night and i didn't even see the hlp file :oops:

@ luke

heh... i've found a b3d exporter for max...
http://www.brilliantdigital.com/product ... .asp?ID=24

but.. it's the price that makes me wonder... what's wrong with this world...

is it that by chance you were talking about another b3d exporter for max?
Acki
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Post by Acki »

np ;)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Luke
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Post by Luke »

heh... i've found a b3d exporter for max...
http://www.brilliantdigital.com/product ... .asp?ID=24
No that's not a blitz3d exporter.

Be careful the brilliant digital format is not the same as the Blitz3d format

The (real :)) B3d exporter for max is free,

I think here is the best:
http://www.onigirl.com/pipeline/
hellbound
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Post by hellbound »

@ luke

lol... :lol:

thanks for the link ;)
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