[quote]just include the IPhysics source directly into your project and build from source. That disposes of the need for any linking[quote]
I'm pretty new at C++, and i have no idea how to go about this. I'm using Dev C++...can anyone point me in the right direction?
Compiling help...
It means that if you add the actual IPhysics source files to your normal project (i.e., all the header files and cpp files) then you don't need to link to a library.
As a general rule, this is bad practice. If you aren't going to change the IPhysics files at all, why would you want to recompile them. I would find it much more preferrable to just compile a library and link to it dynamically.
As a general rule, this is bad practice. If you aren't going to change the IPhysics files at all, why would you want to recompile them. I would find it much more preferrable to just compile a library and link to it dynamically.
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