Iamar Window demo major update

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juliusctw
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Iamar Window demo major update

Post by juliusctw »

Hello boys and girls

iamar demo testers needed
http://juliusctw.googlepages.com/build.zip :D :D

The first time i said i was going to build a MMORPG by myself, people laughed at me. :D , Maybe it was the fact that I didn't know how to program C++, or maybe I never programmed a game in my life, nor do i know anything 3d graphics art. . .

yeah, so i guess this is my first game, still not complete.... but a good enough demo. And yes, I did all the programming, all the art work in maya and Blender (besides the ones i stole)

when you log in, do name : chieh
password : IloveIamar


this is what i want you to test for me
the wow camera
its a third person camera, its hard to tell but the left mouse is different from the right now, the left mouse turns the character while the right mouse moves the camera around the character, but since i have a billboard place holder, you kinda can't tell. , but once i get the damn shaders working (i know nothing about shaders), the character is suppose to look something like this

http://picasaweb.google.com/juliusctw/A ... 6201337874
http://picasaweb.google.com/juliusctw/A ... 3304949778
http://picasaweb.google.com/juliusctw/FinishedArt

they animate , run, walk, i just can't get it exported from blender , i hate the exporting sytem so much..... Anybody willing to help me with the art work , it would be nice, cus it sucks to do everything by myself.

the movement
standard a,s,d,w,q,e keys , and space for jump

chatting
press " / " and you should be able to chat , a little chat bubble will come out, above my character

press escape, and the menus should pop out, check them out

i know there are some places i didn't do collision, so you will fall through , i left them that way on purpose so you can fall into another world in the future

it was originally build in 1.1, but when i switched to 1.2 the dragon X file got all messed up, can some body fix it for me and sent me the dragon???? i got the dragon from Ecaptor and other from Vermeer , thanx guys,

i should have put the fps on it, but just tell me if its smooth enough...

my next step is to build a cross platform movie player in irrlicht, i know someone build a windows version, but i'm gonna build one that works both in window and linux

i guess i'll build my own sound library since irrKlang doesn't do linux, :cry:

if you know how to make gui extension in irrlicht, please, please please please somebody build a multiline editbox , its an MMORPG, so people should be able to write emails to each other, a multiline edit box would be nice...............

yes, this will be a MMORPG, and I am currently building the Central Server, soon enough, people will be able to log in and able to see each other, i'm not sure how to host it though :? , i might need a little more bandwidth than my cable :wink:

if you want to know more about the project, you can go into the game, and inside the mainPage, it would explain to you everything.

oh thanks to luke and vermeer
zeno60
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Post by zeno60 »

What can I say man, superb work. Everything worked fine, as far as camera controls, etc. Got stuck at the very beginning when you first walk beyond the cart, seemed to not get by an invisible wall between the light fixture and pillar, but lets you get by once you get close to the pillar side of it. After that I was very impressed as the scale, didn't expect that at all.

Again, works smooth: AMD Athlon 3000+, nVidia FX5500
monkeycracks
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Post by monkeycracks »

Worked great even on my low-end nVidia card, can't remember the exact model offhand but its generic and not the best. Very nice as far as everything worked... but don't jump in the well by the zombie. (Dumb idea on my part :D).

Great work :)
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

It works great! The level is MASSIVE, and very well built!! Great work juliusctw! And that problem zeno mentioned occurs only when we try to move forward through it, in reverse it works just fine! There is another problem i noted tho, when i stand under the dragon the dragons start to overlap, and display incorrectly!
Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Post by Oziriz »

Looks good so far, one thing with the camera that you could do, is so it doesn't stop when the mouse comes to the end of the screen, here is how I do it:

Code: Select all

        if (curPos.X != scrSize.X/2 || curPos.Y != scrSize.Y/2){
            camPos.X = camPos.X + (curPos.X - scrSize.X/2);
            camPos.Y = camPos.Y + (curPos.Y - scrSize.Y/2);                      device->getCursorControl()->setPosition(position2d<s32>(scrSize.X/2, scrSize.Y/2));
        }
Another thing I noticed is you can log in with any username, and it'll still log you in as chieh (this isn't probably a bug, just wanted to mention it).
lostclimategames
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Post by lostclimategames »

well its obviously not quite god quality but it is nice for a first project, you probably know this already but the screen doesnt rotate when the mouse hits the edges, and of course, if i were you i'd find a modeller, cuz well thats the most obvious case of programmers art i've ever seen :) trust me, i know im a programmer :)
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juliusctw
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thanks everybody for the reply

Post by juliusctw »

thank you guys for the replies

1 comment on getting a modeler or artist .... do you know how much I would love to have some artist joint the team??? I have begged,, pleaded , even attempted to pay artists to join the team... the answer is always the same, nope, nothing, Not just artists, even programmers, I never once had a volunteer, nobody that's willing to perminently join the team, nobody, just do some search on my posts, I have asked everybody to help. . .

this is why nobody believes that I would ever finish the project, by myself. So I am stuck as a one man team, doing the organization, art and programming all by myself. There are so many times that I just can't solve some problem and nobody would help me...

perhaps this sounds like i am renting, and yes i am, I am nobody on this forum, or even less in the game industry,,, and nobody will help me until it becomes "cool" to help me, yes, it sounds great that "if" i had some artists, but I won't until Iamar becomes the size of Irrlicht itself.

Sometime I am so frustrated because people only want to have faith in winners, which takes no faith what so ever, If Niko wants to start a game, hundred of people would volunteer, but if i start a game people would laugh at me. But nobody ever stop and think people would have laughed at niko before he learned how to program, that one day niko would program a great opensouce game engine. It is lonely and absolutely sucks to be laughed at all the time, and do everything alone, get some artists????? where????? please please please show me some...

And just wait and see, i didn't know how to program c++, i didn't know how to use maya, blender, 6 month ago, and I worked my rear off by myself to get to this point, and still nobody has faith in me, nobody has offered to help. But I don't care, I will do everything by myself if that's what it takes.... I will add my own movie player, sound engine, my own scripting language, network library, I will draw my own mesh, do my own shader

and I will finish this project




for other comments..... i'm not sure what you mean when the mouse come to the screen hte camera stops ??? explain

"the level is massive"
you might have noticed several big gates, the level you saw so far is only the gate way to the real world, the real level is truely massive, currently, i estimate it to be about 1/2 of WOW.

"running pretty fast on low end cards"
that's the goal :D , but you might have noticed i blocked off sections with walls, i actually use different smgr for each sections . . . so very little is rendered at one time.

" falling in the well"
no it wasn't stupid, that's actually a gateway to under world,
(i just haven't build it yet) That's why the zumbie is there.
good job finding the place.... :D
Last edited by juliusctw on Sat Dec 16, 2006 4:28 am, edited 1 time in total.
monkeycracks
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Post by monkeycracks »

Yay, I feel accomplished now.
zeno60
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Post by zeno60 »

I would love to help, but working over a forum/internet/timezone just seems to me like it will turn into a poop-storm... pardone moi french. But you have my support man, I wish I was an modeler to help you out, but I only have a ping pong table in my library for an old game (pretty sweet ping pong table though If I do say so myself) I do remember it was you who quit your job for irrlicht and your rpg, like I said then, that is dedication, and I can really see you have been dedicated with the ammount of work you must have put in to even get this far. Good luck.

And I think what they mean with the mouse thing is that when you click down and drag your mouse left or right to move the camera, when the mouse reaches the end of the screen, the camera stops. I am no WoW player, so I don't know if it does this in WoW, I also have a duel desktop display, so I thought that might have been interfering.
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