Ares 0.3 release

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Mancuso Raffaele
Posts: 70
Joined: Sat Dec 17, 2005 4:43 pm
Location: licata (AG) italy
Contact:

Ares 0.3 release

Post by Mancuso Raffaele »

Ares is a opensource FPS and I release version 0.3

here are some screenshots

you can download win32 binary from here (6.06 Mb)

this release include this new features:

-Specular hightlights!!!!
-Improve enemy A.I.
-Improve H.U.D.
-Armour
-Munitions
-2 new weapons (punch and riffle)
-1 new kind of enemy (zombie)
-1 new levels (tombs.aresm2)
-Scripting provided by LUA
-jump more realistic
-Munitions,armours and medikits personalizable (see the complete list for more detail)
-Completely new level editor (using MFC)
-New sounds
-Make the game more easy

How about my game? Send your opinion :D

Bye bye
Bye all,
Mancuso Raffaele (Ares FPS game)
master123467
Posts: 60
Joined: Mon Jan 02, 2006 6:03 pm
Contact:

Post by master123467 »

ok the games great but u run way to fast and the mouse look is super sensitive i hve troubles moves around its so fast
klikmaster
Posts: 40
Joined: Mon Sep 11, 2006 1:06 pm

Post by klikmaster »

Yeah, it's too fast. Nice work tho :)
~IRRLICHT ROX MY SOX~
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Looking pretty cool :D

I also agree about the speed thing, i found with my FPS game that different PCs have different mouse sensitivities (maybe from users changing them in the OS or just because it's a different system), so i added in a function to change the sensitivity in the menu. I did that by simply changing the speeds of the camera and that seemed to work ok for me!

Also the gun sticks through the wall if you go right up against it, fix that by making the gun a smaller scale and then repositioning it and it will look exactly the same as now, but won't go through the wall :D

Good luck in future progress :D
Image Image Image
Mancuso Raffaele
Posts: 70
Joined: Sat Dec 17, 2005 4:43 pm
Location: licata (AG) italy
Contact:

Post by Mancuso Raffaele »

Thank you all for testing!!!!
ok the games great but u run way to fast and the mouse look is super sensitive i hve troubles moves around its so fast
yes, I know and i'll fix it
I also agree about the speed thing, i found with my FPS game that different PCs have different mouse sensitivities (maybe from users changing them in the OS or just because it's a different system), so i added in a function to change the sensitivity in the menu. I did that by simply changing the speeds of the camera and that seemed to work ok for me!
thanks for the suggestion!! on my computer the mouse and mouse wheel sensitive is normal, so I don't fix it before
Also the gun sticks through the wall if you go right up against it, fix that by making the gun a smaller scale
thanks.

Bye all
Bye all,
Mancuso Raffaele (Ares FPS game)
noreg
Posts: 158
Joined: Fri Jun 23, 2006 6:01 pm
Location: continental europe

Post by noreg »

Hi there,

nice work, thank you.

Why do i only have ammunition for the shotgun when the game starts? This Manga figure shoots right at the start and does not stop. I need to change to shotgun first and when i pull the trigger all 15 rounds go off with only one! shot. Then i get shot, making further testing difficult and frustrating. Do others have that problem as well?
Coty
Posts: 8
Joined: Tue Nov 08, 2005 1:34 pm

Post by Coty »

I really like aresfps. You did a good job on it.

And I look forward to IrrNewt
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

I really like aresfps. You did a good job on it.
And I look forward to IrrNewt
Thanks :D nextup physics (trought irrnewt) and 3d audio trought openAl
Why do i only have ammunition for the shotgun when the game starts? This Manga figure shoots right at the start and does not stop. I need to change to shotgun first and when i pull the trigger all 15 rounds go off with only one! shot. Then i get shot, making further testing difficult and frustrating. Do others have that problem as well?
mmmh, i will try to re produce this problem. Usually I don't have it.
kornerr
Posts: 245
Joined: Thu Jul 06, 2006 9:57 am
Location: Russia, Siberia, Kemerovo
Contact:

Post by kornerr »

Mancuso Raffaele, good work!
Open Source all the way, baby ;)
OSRPG
Oziriz
Posts: 22
Joined: Wed Oct 12, 2005 6:44 pm

Post by Oziriz »

Nice, about the gun sticking through the wall, just disable the Z-buffer for the gun and it won't appear to go through anything. :)

EDIT, here's the code for it:
node->setMaterialFlag(video::EMF_ZBUFFER, false);
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

Mancuso Raffaele, good work!

Nice,
thanks
about the gun sticking through the wall, just disable the Z-buffer for the gun and it won't appear to go through anything.

EDIT, here's the code for it:
node->setMaterialFlag(video::EMF_ZBUFFER, false);
Thanks for the suggestion :D
kornerr
Posts: 245
Joined: Thu Jul 06, 2006 9:57 am
Location: Russia, Siberia, Kemerovo
Contact:

Post by kornerr »

white tiger, you're Mancuso Raffaele?
why do you use different nicks then? :)
Open Source all the way, baby ;)
OSRPG
white tiger
Posts: 269
Joined: Tue Oct 31, 2006 3:24 pm
Contact:

Post by white tiger »

white tiger, you're Mancuso Raffaele?
yes :D
why do you use different nicks then?
i changed nick some time ago. There is not a real reason 8)
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Post by netpipe »

IrrNewt needs to be updated to 2+ there is no 64 bit linux build of 1.53 and the newton dev's said there wont be one.
Post Reply