COLLADA support

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pao
Posts: 1
Joined: Thu Dec 21, 2006 10:21 am

COLLADA support

Post by pao »

i've just read in your development section that COLLADA support is 60% complete.
I'm preparing a computer science degree thesis on 3D Formats and i'm interested in DCC tools and 3D graphics engines supporting COLLADA.
I should write a COLLADA<--->other format converter and i'm interested in irrlicht COLLADA support.
May anyone give me more information about it?
Thanks for your help
3ddev
Posts: 169
Joined: Tue Sep 19, 2006 6:51 am
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Post by 3ddev »

I think the best way would be to get the SVN and view the current loading implementations of x, 3ds, ms3d etc. I looked at them myself, and they really are quite simple. The reason why the COLLADA format isn't completely supported is that it is so complicated! The format attempts to integrate physics, animations, and models all into one file. If you were going to write a loader/parser, I would suggest initially ignoring the physics part. I have really no clue how you could integrate that into Irrlicht.
I am sure many people would be indebted to you if you did write a loader for COLLADA. The current one is deffently lacking; I tried it once and the model didn't even load. I hope you are successful. :wink:
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