problem exporting Blitz3D model

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pin3
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problem exporting Blitz3D model

Post by pin3 »

I having problems exporting my character to Irrlicht. I'm using b3d.

here's how the model looks in Blitz exporter preview:
http://proimpact2.googlepages.com/2.jpg

and here is how it looks in Irrlicht
http://proimpact2.googlepages.com/1.jpg

The character in the second screenshot is not textured by that's not the problem (for now) it's the mesh deformation. The big hole where the head/chest should be.

I'm using this max model: http://proimpact2.googlepages.com/BonesandMesh2.max

the b3d model:
http://proimpact2.googlepages.com/test.b3d
Last edited by pin3 on Wed Dec 27, 2006 3:17 pm, edited 6 times in total.
pin3
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Post by pin3 »

anyone?
hybrid
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Post by hybrid »

Please also upload the b3d mesh
pin3
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Re: problem with exporting Blitz3D model

Post by pin3 »

I followed the default export procedure I think. My guess it's because of the bones config in 3D Studio Max nut sure though

Anyways here's the model:

http://proimpact2.googlepages.com/test.b3d

Thanks for taking the time to look at this.
Luke
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Post by Luke »

Ok, looking at the mesh it seems to be simply unnormalised vertex weights with the bones, I try normalising the weights in max, or a program like unwrap3d.
pin3
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Post by pin3 »

Thanks Luke
pin3
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Post by pin3 »

Luke wrote:Ok, looking at the mesh it seems to be simply unnormalised vertex weights with the bones, I try normalising the weights in max, or a program like unwrap3d.
If you check the max file (in the first post) you notice the vertices appear normalized.
Last edited by pin3 on Wed Dec 27, 2006 2:27 pm, edited 1 time in total.
pin3
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Post by pin3 »

Bump

I still haven't solved this.
Luke
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Post by Luke »

If you check the max file (in the first post) you notice the vertices appear normalized.
I’m not talking about the normals being normalized, I’m talking about how much a vertex gets affected by each bone (the total bone weight on each vertex) being normalized to sum up to one.
pin3
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Post by pin3 »

Sorry, bad wording. I meant the vertices weights are normalized. Here is a screenshot showing the Skin weight table, all vertice weights sum to one:

http://proimpact2.googlepages.com/VWeights.jpg
monkeycracks
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Post by monkeycracks »

Sorry this is a bit offtopic, how do you view the weight table in 3ds max?
EDIT Nevermind found it.

Mine all equal out to 1 too, but my model is also still messed up.
pin3
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Post by pin3 »

monkeycracks wrote:Sorry this is a bit offtopic, how do you view the weight table in 3ds max?
In version 7:
- Select the mesh
- Select the Skin modifier so that you have it highlighted. In the parameters panel there should be a Weights Table button.

EDIT
monkeycracks wrote: Mine all equal out to 1 too, but my model is also still messed up.
Maybe Luke or someone else can help us out.
Luke
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Post by Luke »

Well I don’t have max so I cannot really help you,


But pin3 looking at your mesh in unwrap3d, most of your vertices weights seem to total 3. maybe some who knows max can help you.

Strange how say they are fine in max, I can normalise them in unwrap3d and send it to you.



Image
pin3
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Post by pin3 »

Thanks, that would be a great help.
Last edited by pin3 on Fri Dec 29, 2006 5:16 pm, edited 1 time in total.
monkeycracks
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Post by monkeycracks »

How do you normalize in Unwrap3d? Also is that program free/where can I get it?
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