Project Ninja Star - help wanted - ported to windows on 26th

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

how about instead of reinventing the wheel, I mod it??

i'm off on the internet to lookup bloom shaders.
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

this is my goal (look at the sun)

http://www.youtube.com/watch?v=k1To9EEMeIM

1:50

I think the way that blooms the whole screen does that effect anyway, because it localizes the areas with extremely bright colour, so I guess I start working on that.
Prott
Posts: 104
Joined: Sun Jan 14, 2007 12:01 pm

Post by Prott »

You can achieve that effect by simply putting lens-flare onto sun`s coordinates :wink:
(but Assassins Creed has HDR/glow which can`t be reproduced without shaders).
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

i guess wasn't what i was after but bloom works nice anyway.
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

Hmm.. Well I'm replacing glare/flare from the sun with

VOLUMETRIC LIGHT SCATTERING (or summink like that)

I have done HDR works nice in Shader Maker and ATM it responds to specular col of white, but I might include a spec color pass (render the whole scene in block color using the specular thingies) but all that on high gfx settings.

I have noticed a deja vu.. I made a game about a ninja called "Revenge" with exact same plot in game maker with my friend when I was 8. I didn't realise that untill today!
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

Ok NEW TESTING WITH NVIDIA 9600GT with 512 GDRAM3 XX edition.

50-74 FPS in single playerrr!!
Prott
Posts: 104
Joined: Sun Jan 14, 2007 12:01 pm

Post by Prott »

That`s pretty small amount of FPS. Either your game looks like Crysis or there`s some problem with optimalization. :)
Try to reduce polygons on models ... or dynamic LOD. It could help. Also - I saw water shader in your examples - try to use two kinds of models. High detail for "real" world and low detail for reflections.
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

see i disabled water rendering (the water was not rendered, shaded or the reflections were not rendered)

and i didn't see any performance boost

So the fact of the matter is that my depth of field shader cannot be processed any faster than 74FPS.

P.S. also i have an AMD sempron 3200+ (1.8Ghz) so i think that might be bottle necking me as well. I have plans for that, 2 games came with my GFX card, so i will sell them off for £40 & sell my old 7300GS for £15 & sell my old PSu (I have a nifty one now with blue LEDs) for £5. Add another £20 on top of that and we have the best gaming processor (Why buy quad cores, people?) with highest clock poss (3.2Ghz dual on amazon).
P.P.S. Quad cores don't improve gaming (unless the coders have been bribed by intel to thread the game)
devsh
Competition winner
Posts: 2049
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

it's the fault of the Q3 maps!!!
hayate
Posts: 43
Joined: Mon Feb 16, 2009 9:38 pm
Location: Brescia, Italy

Post by hayate »

So isn't actually your fault for using a map without checking it first for performance? :lol:

p.s. can you tell me the link for that free QI test? I found only one free IQ test until now, I'd like to check the difference between them
Sorry for my awful english ^_^'
Image
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

And you just failed it...
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

Image :lol:
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Dorth
Posts: 931
Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

Aw man, while I was laughing at the newb you went and complete it...
Really isn't that hard to score perfect, those are questions you'd get in high school ^^

Image


(In case someone wants to replace his avatar...)

<a href="http://www.free-iqtest.net" title="Free IQ Tests"><img src="http://www.free-iqtest.net/images/badges2/l160.gif" width="200" height="100" alt="Free IQ Tests" border="0"></a><br>Free-IQTest.net - <a title="Free IQ Tests" href="http://www.free-iqtest.net">Free IQ Tests</a>
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

Well, actually I simply modified the link a bit :)

In reality I got:
Image :lol:

But you're right. It's rather basic knowledge like Fibonacci sequence etc.

Ok... time to get back on topic ;)
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
hayate
Posts: 43
Joined: Mon Feb 16, 2009 9:38 pm
Location: Brescia, Italy

Post by hayate »

Dorth wrote:And you just failed it...
Dorth wrote:Aw man, while I was laughing at the newb you went and complete it...
Actually tried it just for fun, I got 147 about an year ago, standard deviation 15, average 100, but it was only a logic intelligence test with images to pick up from a set...
Anyway you've been a bit impolite

p.s. anybody who can do additions can understand Fibonacci sequence without having ever seen it before, it's really simple :?
Sorry for my awful english ^_^'
Image
Post Reply