Project Ninja Star - help wanted - ported to windows on 26th
this is my goal (look at the sun)
http://www.youtube.com/watch?v=k1To9EEMeIM
1:50
I think the way that blooms the whole screen does that effect anyway, because it localizes the areas with extremely bright colour, so I guess I start working on that.
http://www.youtube.com/watch?v=k1To9EEMeIM
1:50
I think the way that blooms the whole screen does that effect anyway, because it localizes the areas with extremely bright colour, so I guess I start working on that.
Hmm.. Well I'm replacing glare/flare from the sun with
VOLUMETRIC LIGHT SCATTERING (or summink like that)
I have done HDR works nice in Shader Maker and ATM it responds to specular col of white, but I might include a spec color pass (render the whole scene in block color using the specular thingies) but all that on high gfx settings.
I have noticed a deja vu.. I made a game about a ninja called "Revenge" with exact same plot in game maker with my friend when I was 8. I didn't realise that untill today!
VOLUMETRIC LIGHT SCATTERING (or summink like that)
I have done HDR works nice in Shader Maker and ATM it responds to specular col of white, but I might include a spec color pass (render the whole scene in block color using the specular thingies) but all that on high gfx settings.
I have noticed a deja vu.. I made a game about a ninja called "Revenge" with exact same plot in game maker with my friend when I was 8. I didn't realise that untill today!
That`s pretty small amount of FPS. Either your game looks like Crysis or there`s some problem with optimalization. 
Try to reduce polygons on models ... or dynamic LOD. It could help. Also - I saw water shader in your examples - try to use two kinds of models. High detail for "real" world and low detail for reflections.
Try to reduce polygons on models ... or dynamic LOD. It could help. Also - I saw water shader in your examples - try to use two kinds of models. High detail for "real" world and low detail for reflections.
see i disabled water rendering (the water was not rendered, shaded or the reflections were not rendered)
and i didn't see any performance boost
So the fact of the matter is that my depth of field shader cannot be processed any faster than 74FPS.
P.S. also i have an AMD sempron 3200+ (1.8Ghz) so i think that might be bottle necking me as well. I have plans for that, 2 games came with my GFX card, so i will sell them off for £40 & sell my old 7300GS for £15 & sell my old PSu (I have a nifty one now with blue LEDs) for £5. Add another £20 on top of that and we have the best gaming processor (Why buy quad cores, people?) with highest clock poss (3.2Ghz dual on amazon).
P.P.S. Quad cores don't improve gaming (unless the coders have been bribed by intel to thread the game)
and i didn't see any performance boost
So the fact of the matter is that my depth of field shader cannot be processed any faster than 74FPS.
P.S. also i have an AMD sempron 3200+ (1.8Ghz) so i think that might be bottle necking me as well. I have plans for that, 2 games came with my GFX card, so i will sell them off for £40 & sell my old 7300GS for £15 & sell my old PSu (I have a nifty one now with blue LEDs) for £5. Add another £20 on top of that and we have the best gaming processor (Why buy quad cores, people?) with highest clock poss (3.2Ghz dual on amazon).
P.P.S. Quad cores don't improve gaming (unless the coders have been bribed by intel to thread the game)
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Aw man, while I was laughing at the newb you went and complete it...
Really isn't that hard to score perfect, those are questions you'd get in high school ^^

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Really isn't that hard to score perfect, those are questions you'd get in high school ^^

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Well, actually I simply modified the link a bit 
In reality I got:

But you're right. It's rather basic knowledge like Fibonacci sequence etc.
Ok... time to get back on topic
In reality I got:
But you're right. It's rather basic knowledge like Fibonacci sequence etc.
Ok... time to get back on topic
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Dorth wrote:And you just failed it...
Actually tried it just for fun, I got 147 about an year ago, standard deviation 15, average 100, but it was only a logic intelligence test with images to pick up from a set...Dorth wrote:Aw man, while I was laughing at the newb you went and complete it...
Anyway you've been a bit impolite
p.s. anybody who can do additions can understand Fibonacci sequence without having ever seen it before, it's really simple
Sorry for my awful english ^_^'

