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Posted: Mon Apr 11, 2005 6:33 pm
by katoun
That's a good idea with the CWaterAnimator.
Well I was never going to find out where and when particles hit water inside the CWaterSceneNode class , I just don't know how to find out because I don't think
the particle emiter returns the position of all the particles that it handeles or does it ?(I shall look soon in the code to see if it is so)

Posted: Wed Jun 01, 2005 12:24 pm
by Pr3t3nd3r
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Posted: Sat Jun 04, 2005 10:04 pm
by bami
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Was playing "The animals - House of the rising sun" at that moment, seems to be a appropriate screenshot :)
This is gamemaker + Irrlicht + tokamak
More screenshots - Info about the game (and an early beta)

Posted: Mon Jun 06, 2005 12:11 am
by Duncan Mac Leod
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This is an early shot of our upcoming Toolset for our RPG 8)...

It's 100% C# (.NET) using a Custom Build of Irrlicht (based on irrlicht-0.10.0)...

We have used some NWN Models and are about to advance our NWN-Model/Tileset->.x Converter.

We also added some features based on the Irrlicht C++ examples to this Scene to test some of our newly implemented C# APIs to the Irrlicht.NET Wrapper...

Unfortunately our Main-Toolbar Icons don't have the quality we want to show, so we have greyed-out the Main-Toolbar in this shot (hope, our new Icons will be ready soon)...

Posted: Fri Jun 10, 2005 9:26 pm
by katoun
:P Sweet
That a good start for a new begining for Irrlicht :D
Look very nice.
Keep up the good work and good luck.
When are you going to release it?

Posted: Sun Jun 26, 2005 1:12 am
by omaremad
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this is an advert to make ppl join my project

:x join now :x

Posted: Tue Jun 28, 2005 7:14 pm
by latentdisposition
Early screenshots from a new sci-fi FPS. Gun and zombie models from Psionic since I am still working on my own.

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Posted: Thu Jul 14, 2005 2:51 pm
by omaremad
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hello guys this is the water shader im working on

plz help by going to the thread at the advanced section

Half-3D Character

Posted: Wed Jul 20, 2005 3:44 am
by DexteR
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Half-3D Character packer and Animator.

Posted: Wed Jul 20, 2005 4:29 am
by Guest
Thats darn cool DexteR, :!:

Posted: Wed Jul 20, 2005 3:43 pm
by Joe_Oliveri
That's very nice indeed! :) Good job to everyone!

Posted: Thu Jul 28, 2005 1:11 am
by Fhqwhgads
My Pong Game. Its a basic pong game, the particles are there becuase they look cool

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Posted: Thu Jul 28, 2005 4:53 am
by disanti
Project Space Squad 4086, 3rd person action/adventure/rpg:
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:)
________
ECKANKAR DICUSSION

Posted: Fri Jul 29, 2005 1:20 am
by toopz
My screenshot is just a little test I did for a new program I downloaded. It's a really cool program that creates height maps out of normal maps and it works really well for parallax mapping in the Irrlicht engine. It's called Displacement Map Creator and you can find it here.

To test it out I downloaded a normal map and a texture off of the internet and then converted the normal map into a displacement map. I then ran the per-pixel lighting demo to see how it looked with the Parallax mapping shader:
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The portion of the room that's looked always looks good in that, but as you can see on nearly every other tile from that image, alot of artifacts come up from irrlicht's parallax shader. I tested this in bump mapping and it looked fine, with no visible artifacts.

Posted: Fri Jul 29, 2005 4:36 pm
by vermeer
I know I'll love displacement mapping..parallax is displacement? I'm usually confused on that one...