DeleD DMFLoader for Irrlicht

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NexusInteractive
Posts: 33
Joined: Sun Jun 26, 2005 4:41 pm

Post by NexusInteractive »

Hi there. Thanks for the answer. I didn't know DMF loading was built into 0.10.0. I'll try that code then. :)
Computer Specs:
AMD Duron 1.8 GHZ + 256 MB RAM + ATI Radeon 7000 Series + 20gig HDD + PCChips K7 MotherBoard
omaremad

Post by omaremad »

this loader i gr8 and im using it in our project

i have 1 request

:D :shock: Normal mapping :shock: :D
i think it would be easy 4 u since u use the lightmap material which can be replace by Normalsolid material

for every texture u load the bump map as well wich would be the seme name but with "_b" n the end

eg:
color map
wall.jpg
bump map would be
wall_b.jpg

thanx plzplz plz implement normal mapping it will make us all happy
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi All,
Hey guys I've released a little plugin for DeleD, It's a Irrlicht 0.10 static version that loads your level and previews it like a FPS.
This is made with a modified version of DMFLoader that lets you choose texture path and if using DeleD default texture directory structure.
Here you are some screenshots:
Image
Image
As you can see I've added a Spotlight with DX9 too.
You can download this plugin from:
http://www.ilbuzzo.net/downloads/LevelPreview.zip
You must use DeleD 1.1+ to load it.

@omaremad
Ok I'll implement Normal mapping but you must renounce to lightmaps when loading normal mapping (I think you know this ;) ).
I think I'll do this way:
Normal maps must be signaleted as option (I'm not sure if include them as secondary texture in DeleD or something different, I'm thinking...).
Normal Mapped objects will discard lightmaps (eventually present).
I'm working just now on a new version please be patient.
omaremad

Post by omaremad »

thanx alot

i relly like this format(using it in our project

keep up the good work
omaremad

Post by omaremad »

thanx alot

i relly like this format(using it in our project

keep up the good work
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi Guys,
I'm releasing new version of DeleD Level Preview , you can download
DeleD Level Preview Plugin 1.1 from my site:
http://www.ilbuzzo.net/downloads/LevelPreview.zip
In this version I've added the following options (extract from readme.txt ;)):
-1.1:
-Plugin now search textures path from DeleD.ini,and takes its dir without using DeleD.
-Added a light and laser shader written by me based on VS 1.1 and PS 2.0.
-Added the possibility to reset camera position in real time (thanks for suggestion).
-Added the possibility to switch between wireframe and textured mode in real time and from interface.
-Added the possibility to enable or disable gravity and collisions in real time.
-Added level scaling in settings.
-Added shadow opacity chooser in settings.
-Added skybox if wanted.
-Added background color chooser.
-Added near and far clipping planes settings.
-Added real time echo info for commands.
-Added real time status and commands info.
Here you are a little image with flashlight shader and Irrlicht standard skybox:
Image
Well guys, it's late and I'm going to sleep some hours so bye all ;)
I hope you'll like this plugin, please let me know ...
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

great news again Salvatore! thanks, as usual!
:D
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi All,
I've good news for DeleD users, cause since DeleD 1.32 has introduced transparency, I've written a modified DMFLoader to load directly transparent materials too, give a look to this image:
Image
I've also written a little shader (VS & PS 1.1) to show lightmaps on transparent materials too (actually Irrlicht doesn't).
I'll release soon ;).
TontoElQueLoLea

Post by TontoElQueLoLea »

Ilbuzzo!!! it is impresionant!!! plz do some tutorials with source code about shader for irrlicht community !!
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi All,
As requested I've written a first tutorial for shaders in Wiki to demostrate how to lightmap a transparent material (in general every material) in Irrlicht with VS and PS 1.1.
Bye all ;)
TontoElQueLoLea

Post by TontoElQueLoLea »

Very, very , very good, congratulations, i hope you do a lot of tutorials about effects of vieogames
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi All,
I've just released DeleD Level Preview 1.1.1, here you a screenshot:
Image

And as usual you can download this version from :
http://www.ilbuzzo.net/downloads/LevelPreview.zip

In this version I've added the following functions:
-You can take a screenshot by pressing P in plugin.
-Alpha Map Textures support 100% completed.
-Ported all to Irrlicht 0.12.0 modified engine.
-Solved a minor bug signaled by trucker2000 (thanks ;) ).

Hey guys, try this one and let me know something.....
Bye all ;)
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

just in time for deled 1.33! :D

your work is extremely valuable; thnx for contributing so much!
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