sir bitplane, I download the nightly build binary you've mentioned (mingw32), but im getting some error upon executing/running the samples under the Win32-gcc directory.
Looks like Winmm.lib isn't being linked, try adding that to the command line or disable joystick support in IrrCompileConfig.h
Regarding the nightly build binaries, they won't work with the sample binaries from 1.5, the nightly builds are a pre-release of Irrlicht 1.6 which isn't released yet. You'll need to compile them again.
Regarding the nightly build binaries, they won't work with the sample binaries from 1.5, the nightly builds are a pre-release of Irrlicht 1.6 which isn't released yet. You'll need to compile them again.
here is a precompiled DX9/DX8 compatible v1.5.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples provided and it ran.
got this one out a tad quicker here is a precompiled DX9/DX8 compatible v1.6 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
I've successful compiled Irrlicht (version 1.5.2) with DX8 and DX9 support, to test it I've ran TerrainRendering example, but I notice something:
1st: without DX support, in OpenGL, fps count (for that example) is around 208-210.
2nd: with DX8 and DX9: OpenGL remains 208-210 fps, DX8: 208-210 fps, DX9: 212-214 fps.
3rd: just with DX9: OpenGL again 208-210 fps, DX9: 220-222 fps.
Is this normal that, without DX8, DX9 has a little boost on fps count???
Nate_D wrote:Does anyone know where I can get a 1.7.1 Directx dll? If that is not possible at the moment, does anyone still have the 1.7 sdk? it has been removed from the download page...
you can make your own very easy...just download the direktXsdk
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
sorry it took so long... here is a precompiled DX9/DX8 compatible v1.7.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
Any idea why is my mouse not responding anymore with your .dlls and libIrrlicht? It's doing this only under DX's, when i switch back to OGL but keep your dlls etc. it works fine again.