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Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Tue Dec 20, 2011 3:23 pm
by hendu
Katsankat wrote:Hendu how do you do this? :?:
This is the render function:

Code: Select all

static void renderbill() {
 
        glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
 
        drv->setTransform(ETS_WORLD, IdentityMatrix);
        drv->setMaterial(mat);
 
        drv->drawVertexPrimitiveList(verts, count, ind, count,
                                        EVT_STANDARD, EPT_POINT_SPRITES);
}
 
verts is a standard S3DVertex array and ind is an array of u16. This is not the best way, but irr doesn't support point sprites in a vbo yet, so vertex array it is.

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Tue Dec 27, 2011 3:37 pm
by Mel
Tone mapping :)

Image

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Thu Dec 29, 2011 7:06 pm
by Cube_
o.0
that is a really nice screenshot mel!

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Fri Dec 30, 2011 11:56 pm
by Mel
Thanks! i like the effect the color grading gives to the renders, they look more uniform, more solid.

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Sat Dec 31, 2011 2:44 am
by Cube_
Indeed. it is really nice. the only thing that bugs me is part of the 3D model.
around the middle of the character. purple-metallic crotch area, is that spike intended? (Clothes look like a spike, kinda bugs me. but whatever.)

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Sun Jan 01, 2012 11:03 am
by Mel
Yes, everything is intended to be like it looks. It is to show that the character isn't really a human, but a mechanic being.

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Sun Jan 01, 2012 5:30 pm
by Cube_
oh well... it kind of bugs me... it looks. weird (Something with the angle and the thickness bugs me....)
but whatever. I am good at ngoring stuff I don't like. overall it is an exellent render!

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Mon Jan 02, 2012 9:36 am
by Granyte
i built the basis of a planetary lod

http://www.youtube.com/watch?feature=pl ... T1UTRL8skg

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Wed Jan 04, 2012 1:19 am
by sudi
Granyte wrote:i built the basis of a planetary lod

http://www.youtube.com/watch?feature=pl ... T1UTRL8skg
nice

now please make a great game with it :mrgreen:

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Wed Jan 04, 2012 4:31 pm
by Granyte
as soon as i figure how to make bulletphysics (or any other physic engine then physicx) handle the dynamic mesh ill attack networking and try to pump out a basic space/atmospheric shooter

i finaly got my shaders to work with the sphere
http://granyte.blogspot.com/2012/01/aft ... html#links

http://www.youtube.com/watch?v=3zSthN8e ... RQHg6lVNy1

there are still some bugs on this video but it should give a good idea

after i fix the seams i will need to attack the environement(hardware instancing?) and then the life forms (hardware instancing and skinning combined?)

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Thu Jan 05, 2012 8:34 pm
by hendu
I finally got my light pre-pass renderer to work, took some three days of head-meet-wall :P

16 dynamic point lights flying around:

Image
Image

Scene with the default lightmaps 120fps, in those shots 60, all 16 lights visible 40.

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Fri Jan 06, 2012 12:13 pm
by hendu
Yay spotlights, tomb raider with a red flashlight?

Image

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Mon Jan 09, 2012 7:46 am
by Cube_
very interesting... very interesting indeed....
16 lights,eh? Didn't even know that was possible...

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Mon Jan 09, 2012 9:36 am
by ent1ty
Sucks to be U

Re: Post Your Irrlicht Screenshots / Render Here.

Posted: Mon Jan 09, 2012 9:54 am
by Radikalizm
aaammmsterdddam wrote:very interesting... very interesting indeed....
16 lights,eh? Didn't even know that was possible...
Seriously? Lots of people on these boards (including me, yay!) have managed to do scenes even with hundreds of lights :D