Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Digging out an undead project, worked some on the terrain. Before:
Image

Optimized the triangle placing - more tesselation closer, less far, and the flat ground uses less tris. With this move also moved from one generated block to six of these manual blocks, which gave 20% more fps simply by frustum culling the blocks (manually in 2d, due to the bounding box not representing a gpu-generated terrain but the flat block). I guess I could manually tweak the bounding boxes and leave the culling to irrlicht, but since I draw the terrain manually instead of the scene manager anyway, it would only save me from writing some custom code instead of copy-pasting parts of the isculled function. After:
Image
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by wing64 »

ARSA Framework rendering pass. :D
Image

Image

Image
Cube_
Posts: 1010
Joined: Mon Oct 24, 2011 10:03 pm
Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Cube_ »

interesting....
"this is not the bottleneck you are looking for"
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Sooo many passes! XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by ACE247 »

I often use less render passes in Blender Compositor! XD
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by wing64 »

ARSA Framwork - Feature
Image
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Finally! Staying out of these things for a few months really makes it hard to get back to speed.

Image
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Pathfinding via bullet, just like it should be.

Image
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by randomMesh »

Here's a screenshot of an editor i am currently working on.
Image
"Whoops..."
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Virion »

hendu wrote:Pathfinding via bullet, just like it should be.

Image
shouldn't it be in the middle of the corridor instead of sticking with the wall?
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

It's 30cm away from the wall, actually - bad angle I guess. But in general, the shortest path is next to the wall ;)
CuteAlien
Admin
Posts: 9693
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by CuteAlien »

hendu wrote:But in general, the shortest path is next to the wall ;)
Looks like it would be shorter if it would cut the angle. Maybe go over the nodes once more and check for each node if it can find a free direct line to the nodes after the next one.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Maybe you would also want your paths to run a bit off the walls.
randomMesh wrote:Here's a screenshot of an editor i am currently working on.
Image
What is your game about?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Yep, that still needs tuning, it also lacks smoothing. It's just the direct result of integrating Micropather with Bullet.
Post Reply