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Posted: Sun Aug 03, 2008 8:48 am
by Xplod
JRS, please open another topic and don't double-post, use edit !...

And of course, the SteelS OpenGL version doesn't work on ATi...

Posted: Wed Aug 13, 2008 11:23 pm
by Nerexis
I am using Dev-Cpp and im getting this error:
[Linker error] undefined reference to `RealisticWaterSceneNode::RealisticWaterSceneNode(irr::scene::ISceneManager*, float, float, irr::video::ITexture*, irr::ITimer*, irr::core::dimension2d<int>, irr::scene::ISceneNode*, int)'

Code that i use:
RealisticWaterSceneNode* Water = new RealisticWaterSceneNode(smgr, 10.0f, 10.0f,
driver->getTexture("../data/waterbump.png"), device->getTimer());


What is wrong??

Posted: Wed Aug 13, 2008 11:41 pm
by hybrid
You should probably link in the Water scene node object file :roll:

Posted: Sat Aug 23, 2008 5:09 am
by maddog39
I am developing on/for linux and am dying to use this. Any word on when the OpenGL shaders will be finished/released? Assuming there aren't any as none were included in the archive linked to in the first post. Although OGL support was mentioned later in the thread.

Posted: Mon Sep 01, 2008 9:34 pm
by sanctus2099
Is this thing still working? I tryed adding it in my game and I get the background collor changed to white, a shadow of the character that I can see by going to the margin of the terrain, and a nice crash when I try to quite the program.

Posted: Wed Oct 01, 2008 11:47 pm
by Arcoroc
Hi all,

It looks like i may have missed a post with updated links or possibly a svn repository url, but I am unable to get the source files for this custom node from the links posted. No luck either from searching.
Can somebody point me at a recent location?

Thanks much.
L/

Posted: Tue Oct 28, 2008 2:10 pm
by tinhtoitrangtay
everybody can upload source code. Link dead i can't download please

Posted: Thu Oct 30, 2008 2:16 pm
by kiranmaya

Code: Select all

http://www.mediafire.com/file/n2ii2dzftwi/RealisticWaterSceneNode.rar
this version is very will work with 1.3 not 1.4

Posted: Fri Oct 31, 2008 3:25 pm
by tinhtoitrangtay
Thank you very much.

Posted: Wed Nov 12, 2008 12:07 pm
by xsocom
Does this work only in DX? :wink:

Posted: Wed Dec 31, 2008 1:12 am
by zillion42
Image

oops...

anyway works fine for me... except the GL support...
I'am using irrlicht 1.5 and had quite some bugs with the hillPlaneMesh and so forth... I added a Visual Studio 2005 (VC8) solution for everyone tired of compiler errors...
download VC8 solution

great work elvman &thanks = Christian Clavet;

Posted: Wed Dec 31, 2008 11:42 am
by sio2
I notice that there's still distortion where refractive geometry intersect the bottom edge of the viewport. I believe this is due to the rendertarget being a different size to the backbuffer.

If you create your rendertarget to be the same dimension as the backbuffer this should solve this issue. I believe Irrlicht 1.5 has enhanced support for rendertargets.

Posted: Wed Dec 31, 2008 1:47 pm
by zillion42

Code: Select all

RealisticWaterSceneNode* Water=new RealisticWaterSceneNode(
		smgr, 
		100.0f, 
		100.0f,
		driver->getTexture("../data/waterbump.png"),
		device->getTimer(),
		core::dimension2di(1600,1200));
rendertarget size is now same as screen resolution... I still get these white borders around the end of my screen though. I actually like them, but increasing size definitly didnt get rid of them...

Posted: Sat Jan 24, 2009 6:06 am
by wing64
RealisticWaterSceneNode for 1.5 and OpenGL/D3D9 support.

screenshot
OpenGL
Image

D3D9
Image

Binary & SourceCode
http://www.geocities.com/zaros64/Realis ... ode015.zip

Thaks. :)

link dead

Posted: Sat Jan 24, 2009 11:21 am
by miha
Wing64, could you please relink it, link is DeaD.