Post Your Irrlicht Screenshots / Render Here.
Re: Post Your Irrlicht Screenshots / Render Here.
sunspots what are you talking about?
ah i just got it lol bu the anoying thing is that they go away when you get to close to the surface so they are clearly a glitch
ah i just got it lol bu the anoying thing is that they go away when you get to close to the surface so they are clearly a glitch
Re: Post Your Irrlicht Screenshots / Render Here.
Alright i finally got around starting to implement other type of planets then gaian so here is the first result
and i never get tired of how good my gaian planets actualy looks
As usual more pictures on my blog and a video
http://granyte.blogspot.ca/2012/10/the- ... -come.html
and i never get tired of how good my gaian planets actualy looks
As usual more pictures on my blog and a video
http://granyte.blogspot.ca/2012/10/the- ... -come.html
Re: Post Your Irrlicht Screenshots / Render Here.
Looks impressive
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Post Your Irrlicht Screenshots / Render Here.
Yep. That Great Wall of China / long mountain range is a bit too long, but it beats my planets by a long shot.
(I have "texturing & modeling, procedural approach" in the reading queue - who knows when I'll get to it though. Hopefully reading the book on noise will help in prettifying planets )
(I have "texturing & modeling, procedural approach" in the reading queue - who knows when I'll get to it though. Hopefully reading the book on noise will help in prettifying planets )
Re: Post Your Irrlicht Screenshots / Render Here.
ya for now mountains are a bit over represented but that's caused by the underlying continental plate simulation i have hopefully it's get fixed when ill pass other parameters then seed to the the heightmap generator
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Re: Post Your Irrlicht Screenshots / Render Here.
Now the only feature you need is cloud cover. XD Just kidding. It looks awesome as it is.
I wouldn't say the mountains are over represented; I'd say they look stringy. Mountain ranges are generally clumped, at least in my experience.
I wouldn't say the mountains are over represented; I'd say they look stringy. Mountain ranges are generally clumped, at least in my experience.
Re: Post Your Irrlicht Screenshots / Render Here.
well if you get closer they look quite diferent
well on the north american continent there is a such mountain range that follows the plate line but the problem is that mine stand out just a little to much
well on the north american continent there is a such mountain range that follows the plate line but the problem is that mine stand out just a little to much
Re: Post Your Irrlicht Screenshots / Render Here.
I just got my procedural galaxy generator to a usable state today
this is locked with only the first 3 levels of the octree so only classes OBA classes stars are generated otherwise nothing would have stoped my game from slowing down to a crawl when rendering 400 billion nodes
each picture should contain about 10-50 000 stars they are rendered over sized to demonstrate the shape of the galaxy
and this is what a typical star sky would look like in my galaxy right now (ofc nebulae and other things are not yet implemented)
this is locked with only the first 3 levels of the octree so only classes OBA classes stars are generated otherwise nothing would have stoped my game from slowing down to a crawl when rendering 400 billion nodes
each picture should contain about 10-50 000 stars they are rendered over sized to demonstrate the shape of the galaxy
and this is what a typical star sky would look like in my galaxy right now (ofc nebulae and other things are not yet implemented)
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Re: Post Your Irrlicht Screenshots / Render Here.
Ah - I see what you're doing now. That's pretty sweet.
Re: Post Your Irrlicht Screenshots / Render Here.
@Granyte, have you seen SpaceEngine already? Seems a lot like what you are trying to achieve.
Great work by the way!
Great work by the way!
Re: Post Your Irrlicht Screenshots / Render Here.
ya ive seen and downloaded it a couple days ago it the guy did some preatty great job.
Re: Post Your Irrlicht Screenshots / Render Here.
Ever wondered what the sky would look like with 2 stars?
This is a shot from an O class star from my improved star surface shader wich is not based on the color that a material glow if it's heated at a certain temperature
buisness as usual more stuf this way
http://granyte.blogspot.ca/
This is a shot from an O class star from my improved star surface shader wich is not based on the color that a material glow if it's heated at a certain temperature
buisness as usual more stuf this way
http://granyte.blogspot.ca/
Re: Post Your Irrlicht Screenshots / Render Here.
Had a look at your blog... Very Impressive stuff!
Can you maybe make a small demo too?
Can you maybe make a small demo too?
Re: Post Your Irrlicht Screenshots / Render Here.
It will come in the form of a space combat simulator within next year as i think it will retain people atention more if youc an blast things out of the sky.
and because mine is not seamless (even if it will hide loadings in the final version) and cannot (yet) load data from star catalogue it would not stand the comparaison with other engine in the same class like celesta or space engine
and because mine is not seamless (even if it will hide loadings in the final version) and cannot (yet) load data from star catalogue it would not stand the comparaison with other engine in the same class like celesta or space engine