
And trust me I have seen more discusions.
Ok the End...
How is the DX10 Driver going? any comment from evandromillian?
What can we do to help maybe? (Probably not spam the forum...

Writing a driver is not too hard as long as the person writing it has good knowledge of the D3D10/11 API, the only tricky part would be to design it in such a way so you don't break irrlicht's API, and seeing as irrlicht was designed with a fixed function pipeline in mind this could require some (ugly) workaroundsGranyte wrote:sad no one know how to contact him?
do we even have any one who has the knowledge to code a driver
That would be nice!Radikalizm wrote:Granyte wrote: My D3D10/11 rendering system for my engine has some small similarities to irrlicht's driver interface, maybe I could try to port it over some day...
True, some features are not taken care of yet, but the longer we stall the implementation of D3D10/11 the more archaic D3D9 will become, which will make irrlicht a less attractive choicehendu wrote:Some dx9-level features aren't taken full advantage of yet. Shouldn't they be higher priority than dx1x? (my opinion)
http://www.irrlicht3d.org/wiki/index.php?n=Dev.TODOListRadikalizm wrote:We really need a to-do list containing all of these things..
I don't check the wiki a lot, so thanks for pointing that outRdR wrote:http://www.irrlicht3d.org/wiki/index.php?n=Dev.TODOListRadikalizm wrote:We really need a to-do list containing all of these things..
hendu wrote:Some dx9-level features aren't taken full advantage of yet. Shouldn't they be higher priority than dx1x? (my opinion)
Yeah, that'd only work for vista/7 users, the D3D11 API with feature levels is not supported on XP, so we'll always have to maintain 2 D3D drivers to have support for WinXPGranyte wrote:hendu wrote:Some dx9-level features aren't taken full advantage of yet. Shouldn't they be higher priority than dx1x? (my opinion)
ofcourse but i think that irrlicht should have dx 10 befor dx12 comes out ...........
also the current dx9 driver could be replaced with a dx9-10-11 unified driver much like open gl does
(well that would mess with xp user so maybe we could keep the curent dx9 driver as legacy or something)