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Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Fri Jan 01, 2016 3:27 pm
by Vectrotek
Best wishes for all you 3D coders out there for TWENTY SIXTEEN!!
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sat Jan 02, 2016 2:44 pm
by Mel
Vectrotek wrote:Wow! pretty cool! How did you get seamless reflection mapping on the dwarf?
Thought I'd also post a few screenshots as I just figured out how to do plane based fog.
By reading the pixels of a cubemap following a spherical projection. The sphere mapping grants that every pixel is properly connected to its neighbours, and that makes a seamless map
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Mon Jan 11, 2016 2:17 am
by Mel
Finally! a feature requested since a VERY long time, the cubemaps, have finally made it to Irrlicht on both GL and D3D9! Even if there are still some missing features, as for example, loading cubemap files (.dds,.pvr and so on...), or updating cubemaps in real time so they can be used to generate dynamic cubemaps, they work!
Good work guys!
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Wed Jan 13, 2016 5:30 am
by chronologicaldot
Lookin' good.

Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Feb 04, 2016 8:16 pm
by The_Glitch
Vectrotek great fog shader was looking to implement in irrlicht but you beat me to it, do you have a source project for it?
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sun May 22, 2016 3:38 am
by wing64
Hello, today I show rendering image from ARSA Framework, that model I download from
http://www.ten24.info
A1 size (14.7 and 11.2 Mb)
http://sarosworld.com/arsa_render_10005289.jpg
http://sarosworld.com/arsa_render_9941886.jpg
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sun Jun 05, 2016 1:53 am
by trivtn
Hi !
My ScreenShots from my code AutoRagDoll with Bullet engine and rendered in Irrlicht
With debug info

No debug

Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Mon Jun 06, 2016 1:11 pm
by thanhle
Looks great wing.
Awsome Tri' (Ban co' tutorial khong? Cho anh em hoc hoi voi.). Nhat la complex shader tutorial. Kiem ben blog cua ban ma khong thay.
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Tue Jun 07, 2016 4:48 am
by wing64
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Tue Jun 07, 2016 7:55 am
by mongoose7
The shadows of the balconies are intermittent - there are 11 levels that have none! I think the shadow map is too small for the detail.
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Tue Jun 07, 2016 12:46 pm
by wing64
@thanhle: Thanks.
@mongoose7: Thank you, right! because size of shadowmap.

Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Tue Jun 07, 2016 4:38 pm
by Vectrotek
Looks good!
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Jul 21, 2016 1:57 pm
by Mel
Convex polygon clipping. The red octagon is done by clipping the original white quad with 4 planes. The octagon can be rendered solid or wireframe. My next step will be to clip convex brushes and create complex geometry with them. And in a potential future, build a BSP structure out of them...
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Jul 21, 2016 6:01 pm
by hendu
Long time since I last touched irr.

Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Fri Jul 22, 2016 9:08 pm
by devsh
Soon... pictures of deferred clustered shading will come forth