Quake 3 curved surfaces are MA B*TCH*S! LOL I can now use them as primitives for mesh creation
![Very Happy :D](./images/smilies/icon_biggrin.gif)
While the trouble saving irr scenes solved, i moved on and implemented these. I could implement the LOD control, but at this rate, that is better done on a geometry shader, so makes not much sense, but as "source" primitives, they provide a nice starting point. So far, i can control their U and V tesellation factor and their U and V tile repeat.
![Image](https://pbs.twimg.com/media/Cq0la-TW8AAIps4.jpg)
These are 3 all together. The similar normals provide their seamlessly interconnection.
Things are getting kinkier as time goes by
![Laughing :lol:](./images/smilies/icon_lol.gif)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt