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Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sun Nov 06, 2016 9:23 pm
by Vectrotek
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sun Nov 06, 2016 9:26 pm
by Vectrotek
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sun Nov 06, 2016 9:31 pm
by Vectrotek
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Sun Nov 06, 2016 9:33 pm
by Vectrotek
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Tue Nov 08, 2016 11:33 am
by arjun07
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Tue Nov 08, 2016 7:27 pm
by Vectrotek
Irrlicht?
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Wed Nov 09, 2016 5:55 am
by omaremad
I am still alive guys, My latest experiment "Radiosity maker", deffered engine built on entity's irrrenderer, added recycled(1 map unlimted lights) softshadow maps volumeteric ligfhts screenspace reflection etc...... The radiosity maker reads any scene and adds the indirect lighting as new virtual lights. Turns boring scenes with a few lights into preofessionally lit ones.

Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Wed Nov 09, 2016 6:49 am
by omaremad
some fuzzy reflections visible
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Wed Nov 09, 2016 9:48 am
by Vectrotek
Now that's flipin neat! Nice!!
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Wed Nov 09, 2016 11:47 am
by Mel
Vectrotek wrote:Irrlicht?
As if it couldn't XD
WB Omaremad

i see you've discovered the amazing world of the "fake-osity"

(i still believe this is a peyorative term... :/) in which a radiosity solution is actually performed as a set of secondary lights placed strategically,

I think You could gain some more detail if instead of plain lights, you used 2nd order spherical harmonics but none the less, cool
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Wed Nov 09, 2016 6:32 pm
by omaremad
Thanks guys. I did a similar experiment with forward rendering in 2010 "GPURAD"
http://irrlicht.sourceforge.net/forum/v ... hp?t=39186. It baked radisoity using spot lights attached to surfaces to a lightmap. If the process is optimised its actually what Lightsprint and enlighten do, render to a lightmap in view space. it won the sept 2010 screenshot, what happened to the gallery, looks dead?
I made this varient because i wanted something deffered and without ligtmaps.
I use directional lighting instead of simple lights, I have a vec3*6 for each face of the cube. A simple version of SH that i cant apply transforms to.
Code: Select all
vec3 light= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,-normalize(upVec)),0.0)*(att)*ColorY;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,normalize(upVec)),0.0)*(att)*ColornY;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,-normalize(xVec)),0.0)*(att)*ColorX;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,normalize(xVec)),0.0)*(att)*ColornX;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,-normalize(zVec)),0.0)*(att)*ColorZ;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,normalize(zVec)),0.0)*(att)*ColornZ;
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Nov 10, 2016 2:50 am
by omaremad
Integrated with first king editor, Mel you run a custom editor right?
I really wish there was a full fledged c++ editor template, The FKE is the closest i have found

Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Nov 10, 2016 12:08 pm
by Mel
I'm with my custom editor right now, yes, trying to integrate some modelling tools in it, and maybe more. We tried to update the gallery, even updated the Wordpress version of the main page in SF.net, but due to some security issues, that ended in a dead end :/
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Nov 17, 2016 3:16 pm
by Vectrotek
Re: Post Your Irrlicht Screenshots / Render Here.
Posted: Thu Nov 17, 2016 3:16 pm
by Vectrotek