First off: That advancement is real nice!
About the setCamera...() methods:
I had set them both to "0.0", which I thought was needed by our system, because the camera sticks to (0 | 0 | 0) - Irrlicht Coordinates for rendering precision.
Now I played around with the parameters a bit and it was quite interesting.
With both parameters set to 0:
It seems that LOD 0 gets displayed all the time and everywhere. The holes in the terrain depend on the point of view and stay if you don't move.
..MovementDelta(> 0):
No difference, but cam stays in (0|0|0), so no wonder.
..RotationDelta(> 0):
Holes are only visible while turning, disappear when rotation stops. While rotating, the Holes flicker and the LOD system "works" at the same times (which means: "Hole visible" -> LOD works).
About the collision I can not say anything, because we use PhysX (former Novodex) for Collision. [But there, unusual but happended, the player fell through the Terrain too.
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