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Posted: Sat Jan 28, 2006 12:15 am
by zenaku
Anonymous wrote:This is great! :D
i found one bug(?), if i try to resize the window then the top of the child windows is weird.. (dunno how to explain it)

But great work man! :D
i'd love to see more stuff added to it!
more pic frames if possible...?
and animated out when the element looses focus.. ?
Yeah you'd have to reset the Ortho matrix for each sprite when the irrlicht screen size changes. Another fix would be to setup the ortho matrix for each render, but that's slower.

Hey it's 0.1 :) I'll fix stuff and add stuff in time....

Posted: Tue Feb 14, 2006 2:12 am
by Guest
Any news on v 0.2?

:D

Posted: Tue Feb 14, 2006 1:05 pm
by zenaku
Anonymous wrote:Any news on v 0.2?

:D
Uhm, probably not until after IrrLua 0.7 is done. :P

Besides bug fixes, I'm not too sure what to add. I'll probably add a way to create individually skinned items, but after that, I have other things in mind.

What I really want are full blown 3d objects for GUI Elements. IMO IGUIElement should derive from ISceneNode or at least have a scenenode member that represents it's look. "Translucency? Bah! My gui supports shader model 3.0!" Wouldn't that be nice? :) Unfortunately that's a lot of work. irr.gui.* would need to be re-written to deal with 3D. That's my next 'gui' project. Trying to do real 3d with a skin just won't cut it (you really need a 3d gui environment).

I see all the new GUI stuff coming out like XGL, Vista, and even older stuff like Aqua and wonder why the GUI in Irrlicht, a fairly modern 3D engine, looks like Windows 3.1/95? Even with the skin, we are now only as good as maybe XP. It could be so much better.