Omg finally!
I had a bit problem with gravity/mass and player control. For example walking a bit around was causing an bug in collision detection between player collision sphere and world. Finally it is a history!
The problem was in a material set up. Because I used dhenton's materials with his irrtonewton and newtontoirr setup. After making all materials a bit friendly collision is being detected properly. (it's a bit funny that materials caused such an issue, but I guess there is a bit of diffrence in 0.2 and a 0.00000001 value LOL)
That means I will take over the 'hinges' and ragdolls this weekend.
Stay tuned for futher news.
Oh Also I will use bitplanes grass on a 'flat' parts of world's terrain.
PS SenVa there was no hearing with you for a long time, anyway I think I will make the project something with The Elder Scrolls world. (don't worry , not an another daggerfall remake lol)
PS 2 Besides The Elder Scrolls: Celriech sounds very nice ... for an amateur project
