Journals of Celriech - Project Annoucement

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
ErUs
Posts: 165
Joined: Thu Oct 07, 2004 6:13 pm

Post by ErUs »

nice one m8 :D

looks really sexy with bitplanes grass and omars shaders and everything.

keep up the good work :)
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Omg finally!

I had a bit problem with gravity/mass and player control. For example walking a bit around was causing an bug in collision detection between player collision sphere and world. Finally it is a history!

The problem was in a material set up. Because I used dhenton's materials with his irrtonewton and newtontoirr setup. After making all materials a bit friendly collision is being detected properly. (it's a bit funny that materials caused such an issue, but I guess there is a bit of diffrence in 0.2 and a 0.00000001 value LOL)

That means I will take over the 'hinges' and ragdolls this weekend.

Stay tuned for futher news.

Oh Also I will use bitplanes grass on a 'flat' parts of world's terrain.

PS SenVa there was no hearing with you for a long time, anyway I think I will make the project something with The Elder Scrolls world. (don't worry , not an another daggerfall remake lol)

PS 2 Besides The Elder Scrolls: Celriech sounds very nice ... for an amateur project ;)
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

With mercior's tutorials it was faster than I though.

Lol sorry for my mistake! Not hinges but ropes and hanged chains lol! (I must learn my english a lot more :D)

So, ropes and hanging chains are in.

If you also will use mercior's tutorial to learn how to do hanging ropes etc. remember that in newest newton version there is no for example NewtonBallGetUserData but NewtonJointGetUserData.

I will have to learn more about ragdolls atm. (I hope acki's patch will help here)

That's all for now, c ya later ;)
ErUs
Posts: 165
Joined: Thu Oct 07, 2004 6:13 pm

Post by ErUs »

omg nice one :)

do they work ingame properly?

video / demo please :D
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

I will post video soon, bad is today I spend whole day on debugging project lol because some problems with the chains occured - some crashes and memory leaks - I guess it was due to my very bad material setup, which I have rewritten today.

I will add it once again and it should work excellent now. (it worked excellent last time, but there were some errors after some time)

Hmm anyone know a good video capture software ? (but not fraps cause it is horrible)

I shall work on ragdolls in a while. (I made some updates with the grass today too, I have to add mountains finally, I use bitplanes grass + I use my trees system, it is hardcoded but it have some level of detail set up - far away trees will be some kind of sprites or 4 rectangled models)
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Allright it's ok, everything works atm.

Here is a short video showing the physics:

http://www.megaupload.com/?d=0HTXKMY8

Sorry that it is 40 mb file size, if you have fast connection download would not be a problem for you. (contains 1 min 32 sec of gameplay)

C ya later,
Dawasw

PS Sorry CyberkaS I have used ur default movement sound, I will change them as quickly as I can.
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

yup, one here...
http://taksi.sourceforge.net/

dunno if better than fraps.
anyway, it all resides on how well you configure it. Hd should be fast and better if defragmented, a good cpu machine, well configured OS in terms of memory, etc, and beware on the codec and compression used...as no-compression will lead to a killing in performance...mpg1 works very well, usually. That or divx. Or older intel indeo 3.2. (this all for the output. There will be quality loss, but depends on how u set up the quality settings in the exporter or codec dialog...)

I have never used this one, so dunno .But is opensource...

and if u don't need to capture 3d ... :

http://sourceforge.net/projects/camstudio/

welll configured and used, works like charm.
Finally making games again!
http://www.konekogames.com
finger007

Post by finger007 »

cool!
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Sorry that progress is so slow, but Newton require some work when you use it.

You have to not only implement it into your project the way you would like, but also you have to solve every issue appearing during your progress.

I shall abandon ragdolls for a while to make World more friendly, also this 'boxes chain' will become a real chain in first dungeon.

I hope to make some real gameplay soon. :D

@ Vermeer

Thanks for the tips I will take a better look at those 2 soft. you have adviced.
Toxic
Posts: 3
Joined: Mon Apr 10, 2006 1:56 pm

Post by Toxic »

Great work!
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Thanks m8.

I finally 'finished' Oblivion, and it was quite good (but I wouldn't call TES IV revolutionary) now I should get back to work, as there is a lot to do.

('finished' = completed main quest + many minor quests + played a lot)
Post Reply