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Posted: Tue Jul 04, 2006 10:19 pm
by alc
Armen138 wrote:i'll have a look at this tonight(i admit i havent tested much on windows),
and post an update :)
That would be nice. Looking forward to a patch there.

Posted: Thu Jul 06, 2006 3:48 am
by shurijo
Works good for me. Looks good too.

A few recommendations. (well, just 1 really)

When you Seed the trees, there's no way to remove trees so you are just adding/seeding more. Please add a "clear" or clear before seeding, etc. So if you have 1000 and hit seed twice, you now get 2000, etc. It would be nice if you would get 1000, then cleared, then seed another 1000 random trees.

If you generate terrain after you have seeded trees, the trees collide with the new terrain (they aren't vertically adjusted to match the new terrain) - another good place for a "clear".

It would also be nice to have a "New" menu choice in the File menu to clear everything and start over.

Posted: Thu Jul 06, 2006 4:03 am
by shurijo
alc wrote:I've just downloaded the terrain generator, and it works fint. Really nice terrains!

However, the exported TGAs look weird, as you can see. Any thought on this? I'm running Win32.

Terrain texture:
http://www.control.auc.dk/~alc/tmp/terraintexture.tga

Height map
http://www.control.auc.dk/~alc/tmp/heightmap.tga

(I can't include TGAs in the posting, apparently, so these are links to the pics).
My TGA files also look like this. Any luck on resolving this for the next release?

Posted: Mon Jul 17, 2006 6:32 pm
by Armen138
update time:
i still havent entirely fixed the tree seeding bit up to a point where im ready
to release another version, i do however have a version that saves proper
tga files.
if you're interested, or you have questions, requests, whatever,
just join irc and bug me about it
you know the place... irc://irc.freenode.net/irrlicht im sure you can figure
out how to connect

Posted: Sat Jul 29, 2006 10:34 pm
by dawasw
Armen plz plz maybe you'll add update to gdlib =P ?

That would be great!

any clue why it does this?

Posted: Sun Feb 18, 2007 4:50 am
by jsprenkle
The fonts show up as blocks

Image

I've got an old video card, but not that old...
Irrlicht stuff works fine with the opengl driver.

Posted: Wed Feb 21, 2007 4:45 am
by catron
same

Posted: Mon Mar 26, 2007 9:19 pm
by user37337
I have the same problem...can somebody help?

Posted: Tue Mar 27, 2007 7:10 am
by Vox
Armens terrain generator is built with old version of the Lightfeather engine. Go here (http://lf.mmdevel.de/) and kindly ask Armen to rebuild hes terrain generator with new version of the Lightfeather engine.

Posted: Wed May 16, 2007 10:08 am
by noreg
Download link doesn't work. Can anybody upload his copy and post the link please? Armens last post was from the beginning of this year...

Posted: Wed May 16, 2007 4:19 pm
by BlindSide
Try to reach him on IRC.

Posted: Wed May 16, 2007 9:40 pm
by TheRLG
BlindSide wrote: Try to reach him on IRC.
He's out of country for a few days, wait a bit and then try on IRC.

Posted: Sun Aug 12, 2007 3:35 am
by constructor_
Armen138!

I can't download this sample. Please write good link (for download your sample with terrain).

And I have simple question. Copyright -- isn't problem, Exactly?

Any update on link

Posted: Mon Sep 10, 2007 9:34 pm
by isfk
Do we have a copy of the terrain generator somewhere?

Posted: Mon Jan 14, 2008 4:35 am
by trixs
Another Bump ~ Anyone have a copy?